Games Workshop - Warhammer Underworlds: Beastgrave - Morgweath's Blade-Coven

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Games Workshop - Warhammer Underworlds: Beastgrave - Morgweath's Blade-Coven

Games Workshop - Warhammer Underworlds: Beastgrave - Morgweath's Blade-Coven

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Description

I am totally new to Warhammer Underwordls, but I have invested in Morgwaeths Bloodcoven. I have red through some forums and did also buy the cards of Rippas Snarlfangs. Your fighters gain a lot from Inspiration, and this lets you get those boosts early before relying on kills. I’m not sure it’s a required take, as it loses usefulness the later you draw it (and is patently useless in Turn 3), but Inspiring Morgwaeth on top of 1 is a pretty amazing boost. Raf: I can’t see not taking this card honestly, and would probably consider a mulligan if I don’t see it. Kyrae and Morgwaeth are your best fighters, and this just lets them capitalize on killing. Great, even if it might be difficult early on before Inspiration effects. This is basically a free score against any Objective warband, and even Aggro warbands tend to jump onto Objective Markers for scoring purposes. You can also push them onto an Objective, or use Mischevious Spirits to slip one underneath an enemy. It loses some effectiveness if the meta shifts away from Hold Objective, but I don’t think that will happen any time soon. It would be a 5/5, but as you’ll do a lot of chip damage, it will occasionally be hard to set up perfectly.

Warhammer Underworlds: Margwaeth’s Blade Coven Hot Take Warhammer Underworlds: Margwaeth’s Blade Coven Hot Take

This would be really tempting in a world where Pit Trap didn’t exist, and might gain some interest once it rotates out. As it is, it’s a risky card with big payoff, but praying for Crits isn’t always the most reliable ways to get damage. Drilled to Perfection is a really good way to get guard tokens on your fighters. Guard is so good right now and is especially strong when you could theoretically give 2 of your fighters a guard token at once. Just think of giving an extra friendly fighter a guard tokens as a bonus, not something you always have to do. Morgwaeth the Bloodied is the leader of the Blade-Coven. She’s armed with the Glaive of Khaine which has a range of 2, 2 smash and 2 damage with Cleave. She has a movement characteristic of 4 with a defence characteristic of 2 dodge base. Her key ability is Sacrament of Blood which allows you to choose a friendly fighter after an enemy fighter has been taken out of action after an action or gambit and then inspire the chosen fighter. This is a nice way to inspire faster but also makes Morgwaeth even more crucial for your games. The plastic on mine seems the same quality as your standard GW kit as far as I can tell. Morgwaeth's spear is a bit fragile cos it's so thin, but I haven't noticed anything unusually brittle. Kyrae is a Blood Stalker Krone and armed with her Heartseeker Bow. This has a massive range of 4, 3 fury, 1 damage and has Ensnare too! She also has a Sacrificial Knife which is range 1, 2 fury and 1 damage. Unlike her other Bladecoven, Kyrae starts with a movement characteristic of 5 and has a wounds characteristic of 3 as well as having a dodge characteristic of 2. This all makes her fast and durable which synergises well with what the warband wants to do in terms of objectives and weakening enemy fighters from afar for easier kills.

Rapturous Defence is great if you really, really, really value Kyrssa and Lethyr and desperately need them alive. Consecrate to Khaine with how common objective play at the moment, this is another great objective. Unfortunately Kyrae basically can’t score it for you but that’s the only main downside. Rerolls are good. I’d rather this be a Reaction, as it can end up wasted, but you have enough effects that trigger off of Crits that using this before an important Charge is excellent. Morgwaeth’s Blade-Coven is a 5 fighter warband that consists of: Morgwaeth the Bloodied, Kyrae, Khamyss, Kyrssa, and Lethyr. Each miniature is a highly detailed Daughter of Khaine warrior equipped with the standard lethal bladed weaponry they’re known for along with hardly any armour at all which befits their agile nature. They’re also Warhammer Underworlds’ first fully female warband with a snake-aelf! My favourite miniature from the warband has to be Morgwaeth. She looks great and really stands out from the normal Hag Queen with her raised chalice and lengthy spear. I just love how everything is flowing in the same direction while she stands triumphantly a top some ruins. The ‘Eavy Metal team has really pushed the ball out of the park with their paintjob, truly beautiful work.

Warcry: Four Underworlds Warbands I’m Excited to Field

Daughters of the First Temple is a simple 1 glory end phase objective. You’ll usually be killing in general and it’s effectively a 3 glory swing (1 for the objective, 2 for the 2 enemy fighters out of action). Fanatical Faith is like Insensate but technically worse, albeit with correct wording. Just hope none of your fighters are near lethal hexes when you play this card and that your opponent isn’t running damage gambits like Pit Trap and Snare. Still it’s a very strong card overall, just that your opponent can play around it by tagging your 2 wound fighters next to lethal hexes.Morgwaeth’s Blade-Coven are a 5 fighter warband which puts them in the middle of not having too many fighters but also not have too few. 4 is still the perfect number in my books but 5 fighter warbands usually end up having at least 1 fighter exposed to early charges from the start of the game. Like most warbands, Morgwaeth’s Blade coven (generally) share a movement value of 4 uninspired while all defending with dodges. The whole warband also inspires when it is the 3 rd round of a game. This has downsides but it makes them the only warband with a truly guaranteed inspiration mechanic no matter what happens during a game. A further 60 unique cards (only available in this set) to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Beastgrave, including: I think this is bad. All your chumps will generally die the first time they’re hit, but maybe you want a bit of healing for Morgwaeth and Kyrae. In that case, Heal(1) isn’t particularly great, and I’d rather have other preventative defenses in place. Whirling Whip gives you access to Scything for Khamyss. Not bad but just quite situational and relies on Khamyss being alive. Euphoric Dust is another poison card but too short-acting and just really situational. Most enemy fighters have only 1 defence and it just takes a lot of work to setup.



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