Body Glove Women's Smoothies DITA Solid Triangle Slider Bikini Top Swimsuit

£16.03
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Body Glove Women's Smoothies DITA Solid Triangle Slider Bikini Top Swimsuit

Body Glove Women's Smoothies DITA Solid Triangle Slider Bikini Top Swimsuit

RRP: £32.06
Price: £16.03
£16.03 FREE Shipping

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Outfit Studio: Added ability to name and save poses to XML files. Pose files can be shared with others. OS: New feature "Mask Symmetric Vertices" for masking mirrored vertices with identical data. (@sts1skj)

OS: New submenu "Bad Bones" in the bone context menu with two options for fixing bad bones. (@sts1skj) You need this if you want to use the Body Preset. Don't need it if you only want the face/head preset.Outfit Studio: Improved smooth brush for better results and more reliability for seams (by sts1skj) HARD REQUIREMENT, just a reminder that you NEED to build the outfit in Bodyslide, otherwise neither mod will work Optional. Required when building their body shape and armors with 3BA presets and the included slidersets.

Outfit Studio: Changed OBJ import to always start out as static meshes. Copying or painting weights will make them skinned. Outfit Studio: Added ability to copy shader/texture paths/alpha properties from another shape in the shape properties. Outfit Studio: Fixed OBJ import merging vertices by UVs/normals the wrong way. Meshes should keep their hard and smooth edges correctly now. A: Make sure you have installed a compatible body mod, and have set up BodySlide according to the installation instructions. You may need to launch the game without SKSE64 at least once to ensure the registry is set. If using Vortex or MO2, ensure that the Game Data Path under BodySlide's Settings points to your \...\Skyrim Special Edition\Data\ folder.IMPORTANT: Files with encoding that isn't UTF-8 HAVE TO be re-encoded to UTF-8 manually using Notepad++. This is often the case for files that include Chinese characters and were saved on Chinese computers. Starting now, future saved files will all be in UTF-8 by default. Outfit Studio: Deleting a slider now clears the slider toggles with it as well. Previously the toggle data was kept. A: Sometimes, Outfit Studio does not apply any weights to some vertices because they are too far off from the reference shape. It should tell you about it in a warning when attempting to save a project or export a mesh. You gotta build the tail meshes in Bodyslide. Otherwise they won't have tails. I made the tails for HIMBO and 3BA. They might work on other bodies, but I don't know. If using mod managers such as Vortex and MO, first confirm that other mods are generally working in-game.

For BodySlide projects that need parts of the body removed, a zap is still the preferred non-destructible method. Q9: Why do I get an error saying "Failed to find game install" or "Failed to load Setup.xrc file."? Absolultely Required!! You need this to load the presets into the game as well as generate batch mesh files for any armor and clothing mod you plan on using.Optional- Required only if you wish to use the Bodyslide files] CBPC - Physics with Collisions for SSE and VR

Optional. Required when building her body shape and armors with 3BA presets and the included slidersets. Outfit Studio: Fixed duplicated/separated shapes not using newly painted or copied weights of the source. General: Increased far clip distance from 100 to 1000 for rendering larger meshes (matches Blender default). Q2: I created a nude body, but when I batch-built the outfits, everyone suddenly has underwear! How do I fix it?

Stickers

A: This means the driver of the graphics chip used doesn't support the version of OpenGL that's required. Make sure to update all of your graphics drivers (manually). In case there are multiple graphics chips built into your PC, set BodySlide to run with the dedicated one only. A: You have to split all edges of your mesh along the UV seams. The NIF format only supports one texture coordinate per vertex, so UV seams need duplicated vertices. Q13: I use Vortex/MO, and even though I've installed a body mod, BodySlide is blank/Outfit Studio throws up an error. How do I fix this? Outfit Studio: Meshes can now be changed to full precision even without having normals/tangents (FO4).



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