Crash Bandicoot: The Wrath of Cortex (PS2)

£9.5
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Crash Bandicoot: The Wrath of Cortex (PS2)

Crash Bandicoot: The Wrath of Cortex (PS2)

RRP: £19
Price: £9.5
£9.5 FREE Shipping

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Description

As such, Wrath of Cortex finds Crash running, jumping and spinning through over 30 hazard-filled levels, with a host of familiar faces from the long-running series also along for the ride. Acting as Crunch's power source are the Elementals, a group of evil masks who control the elements of Earth, Water, Fire, and Air. Using Coco's new Virtual Reality Hub System, Crash and Coco travel the world and gather the Crystals, fending off attacks from Cortex's superweapon, Crunch Bandicoot, and the Elementals along the way.

Players can also now control Crash's friends, with Coco also stepping into the limelight during the course of the game.Kilo Watt, also of GamePro, said that the game's "bouncy" soundtrack was pleasant, but nothing new for the series. Reviewers felt that the game was a non-challenging repetition of the formula set by the previous games, with Ben Kosmina of Nintendo World Report summarizing the game's structure as "a carbon copy of Crash 3". If we unleashed their destructive energy, we could create enough power to bring my secret weapon to life. Now that my elemental powers have reached maximum capacity, this little geek is gonna wish he was never created.

Uka Uka then suggests using the Elementals, a group of renegade masks who had elemental power over earth, water, fire and air, and were used to ravage the globe.The game was in development for 9 to 10 months before the studio was told by the publisher that it was going to be cancelled, as Mario Kart DS was scheduled to come out around the same time.

Hilary Goldstein of IGN went into further detail, dismissing Coco as "a less powerful and less enjoyable playable character" and saying "She's just not fun the way Crash is. A rearranged version of the original Crash Bandicoot theme by Mutato Muzika's Josh Mancell also appears in the game.

But that's not necessarily an improvement, since the low-poly, low-quality designs of everything makes it feel so lacking. If you find you have a little extra room for another game in your PS2 library, then this might well be the thing to fill that space.

After Crash Twinsanity's release, Krome Studios (known for their work with the Ty the Tasmanian Tiger series) began working on a new Crash Bandicoot title for Vivendi Universal.

One of the only solid facts is that a character known as Foofie, an animal that could transform into different shapes, was going to appear. The series debuted in 1996 with the Sony PlayStation video game Crash Bandicoot, premiered in North America on September 9, 1996. Lafferty described the audio as "fun, with a solid soundtrack and over-acted vocal characterizations". This became even more clear in 2001, when the company worked with Universal Interactive for Crash Bandicoot: The Wrath of Cortex.



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