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Resident Evil: Deadly Silence / Game

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Shane Satterfield (April 29, 2002). "Resident Evil Review, Resident Evil GameCube Review". GameSpot. Archived from the original on April 1, 2014 . Retrieved January 6, 2016. a b "Review Crew: Resident Evil: DC". Electronic Gaming Monthly. No.101. Ziff Davis. December 1997. p.206. Diver, Mike (July 17, 2017). "Gaming's Greatest, Romero-Worthy Zombies". Vice . Retrieved June 2, 2019. a b "1996年のコンシューマーゲームソフトの売上"[1996 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 21, 2001 . Retrieved September 16, 2021. Even in 'Rebirth mode', however, this is no 'REmake', but a straightforward port - right down to the FMV intro. Cringingly embarrassing, the intro movie features actors as Jill Valentine, Chris Redfield, cult favourite Barry Burton and the rest of the S.T.A.R.S in ill-fitting costumes, running about in a field waving plastic guns, searching for Bravo Team, lost in the mountainous regions near Raccoon City, before (for some reason) concentrating their search in a nearby mansion.

a b c Ryan MacDonald (November 6, 1997). "Resident Evil Review, Resident Evil Saturn Review". GameSpot. Archived from the original on January 12, 2015 . Retrieved January 6, 2016. The Saturn version was also very well-received. While most remarked that Capcom had taken too long to bring Resident Evil to the console (the game had been out on the PlayStation for well over a year, and hype had built up for Resident Evil 2, which would be released in just a few months), [69] [72] [95] [111] critics agreed that the game was still as stunning as it had been on its initial release and had been accurately recreated for the Saturn. [69] [72] [87] [95] [111] Computer and Video Games, for example, commented that "With all the talk about the Saturn being inferior in this department, the [graphics] quality cannot be surpassed. All of the rooms, the enemies and the animation are almost identical." [69] GamePro, which gave it identical scores to the PlayStation version (a 4.0 out of 5 for control, and a perfect 5.0 for graphics, sound, and funfactor), summarized that "It would have been nice to have it on the Saturn sooner, but this is as close to a sure thing as you could ask for." [111] Sega Saturn Magazine said that "the intense feeling of terror heightened by the chilling music and eerie silences ... sets Resident Evil apart from any other adventure game you may care to mention." [95] Critics also widely praised the Saturn-exclusive Battle Mode. [69] [87] [95] [111] StuffTV (December 26, 2017). "Stuff's Best Games Ever: The 25 Best PlayStation Games of All Time". Stuff. Archived from the original on April 2, 2018 . Retrieved May 14, 2018.Top 100 Video Games of All Time #81 - Resident Evil –". G4tv.com. June 11, 2012. Archived from the original on June 8, 2013 . Retrieved August 11, 2013. Resident Evil [b] is a 1996 survival horror game developed and published by Capcom for the PlayStation. It is the first game in Capcom's Resident Evil franchise. Players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.

All-TIME 100 Video Games". Time. Time Inc. November 15, 2012. Archived from the original on November 16, 2012 . Retrieved November 15, 2012.Production Studio 4" (in Japanese). Capcom Co., Ltd. Archived from the original on February 6, 2005.

GameSpot listed Resident Evil as one of the fifteen most influential video games of all time. It is credited with defining and popularizing the survival horror genre of games. It is also credited with taking video games in a cinematic direction with its B-movie style cutscenes. Its live-action opening, however, was controversial; it became one of the first action games to receive the "Mature 17+" (M) rating from the Entertainment Software Rating Board (ESRB), despite the opening cutscene being censored in North America. [44] Chicago Tribune said it "revolutionized" gaming in 1997. [136] Resident Evil was the first game to be dubbed a " survival horror", a term that it coined for the genre. [125] It was ranked as the 91st top game of all time by Next Generation in 1996, stating that it "successfully redefine[d] the genre which started with Infogrames' Alone in the Dark." [114] In 1996, GamesMaster rated the game 14th on their "Top 100 Games of All Time". [126] Game Informer referred to the original Resident Evil as "one of the most important games of all-time" in 2007. [127] In 2012, Time named it one of the 100 greatest video games of all time. [128] That same year, the game ranked as one of G4tv's top video games of all time for how it has "launched one of the most successful series in gaming history and provided one of its most memorable scares." [129] a b c d Nutter, Lee (August 1997). "Hear No Evil See No Evil!". Sega Saturn Magazine. No.22. Emap International Limited. pp.44–51 . Retrieved November 25, 2018. This Resident Evil HD Remaster Limited Edition Is Only For Japan". Siliconera. August 5, 2014. Archived from the original on January 11, 2015 . Retrieved January 19, 2015.Enter The Survival Horror... A Resident Evil Retrospective". Game Informer. No.174. October 2007. p.132. a b c d e Nutter, Lee (September 1997). "Review: Resident Evil". Sega Saturn Magazine. No.23. Emap International Limited. pp.74–75 . Retrieved November 5, 2019. a b "15 Most Influential Video Games of All Time". GameSpot. April 14, 2010. Archived from the original on April 14, 2010 . Retrieved August 11, 2013. After its initial release for the PlayStation in March 1996, Resident Evil was reissued and ported to other systems, many gaining new features in the process.

Resident Evil was created by a team of staff members who would later become part of Capcom Production Studio 4. [13] The inspiration for Resident Evil was the earlier Capcom horror game Sweet Home (1989). [14] Shinji Mikami was commissioned to make a game set in a haunted mansion like Sweet Home, [15] and early on, the game was intended to be a remake of Sweet Home. [16] The project was proposed by Sweet Home creator Tokuro Fujiwara, who was Mikami's mentor and served as the game's producer. [17] Fujiwara said the "basic premise was that I'd be able to do the things that I wasn't able to include" in Sweet Home, "mainly on the graphics front", and that he was "confident that horror games could become a genre in themselves." He entrusted Mikami, who was initially reluctant because he hated "being scared", with the project, because he "understood what's frightening." [18] Since Capcom no longer had the rights to the Sweet Home license, they had to invent a new universe, [17] but the game still adopted many elements from Sweet Home. [19] a b "GR Asks: Why was Biohazard renamed Resident Evil? | GamesRadar". GamesRadar. April 8, 2009. Archived from the original on August 18, 2010 . Retrieved February 2, 2010. Major Mike (December 1997). "PlayStation ProReview: Resident Evil: Director's Cut". GamePro. No.111. IDG. p.151. Resident Evil Nearly Got its Start on the SNES". Nintendo Life. December 5, 2017. Archived from the original on January 21, 2018 . Retrieved January 20, 2018. sega-europe.online". December 2, 1998. Archived from the original on December 2, 1998 . Retrieved May 4, 2023.Kemps, Heidi (January 29, 2016). "Interview: Kenichi Iwao, Scenario Writer/Planner/Director for Capcom, Square-Enix, DeNA, and Oriflamme | Gaming.moe". Gaming.moe . Retrieved November 10, 2021. Resident Evil [GameBoy - Cancelled". Unseen 64. April 6, 2008. Archived from the original on August 27, 2013 . Retrieved August 26, 2013. This version was published in Europe by Sega instead of Capcom's usual European publisher, Virgin Interactive Entertainment. [48] Director's Cut [ edit ] a b "How '28 Days Later' Changed the Horror Genre". The Hollywood Reporter. June 29, 2018 . Retrieved May 31, 2019. Staff (November 25, 1996). "Resident Evil – PlayStation Review at IGN". IGN. Archived from the original on June 6, 2011 . Retrieved August 26, 2011.

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