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YU-GI-OH! 4012927843864 Trading Card Game Speed Duel: Battle City Box

£7.995£15.99Clearance
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Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.

As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn. Effect: Activate this Skill during your Main Phase. Special Summon 1 Level 4 or lower Fairy monster from your GY in Defense Position, and gain LP equal to its original ATK. This Skill can only be used once per Duel. When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.

Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. With Skill Cards for many legendary Duelists from the anime, you can Duel as some of your favorite characters. Harness Yami Yugi’s bold tactics, Kaiba’s calculated power, or experience the darker side with the villainous Espa Roba, Odion Ishitar, Arkana, and more!

Speed Duel

Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. Effect: During your opponent's Main Phase, when a monster is Special Summoned from your Spell & Trap Zone to your field while you have no cards in your hand, you can draw 1 card, and if you do, you can Set 1 Spell or Trap from your hand. This Skill can only be used once per turn. When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.

When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

DAILY DEALS

The skill card “It’s Jinzo!” has the ability to protect your Jinzo for multiple turns, not only that, you could also draw EACH TURN while you have a Jinzo on the field. Final comments Designed to allow up to 8 players to jump into their own dynamic tournament experience, the Yu‑Gi‑Oh! TRADING CARD GAME Speed Duel: Battle City Box includes a static pool of 200 cards to construct various popular strategies from, 196of which are brand new to Speed Dueling! Whether you prefer to keep the strategies together, or draft the card pool between your friends, you decide how you want to play! Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.

Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.Target 1 Beast or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card. Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.

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