Thames & Kosmos 691821 Lost Cities: The Card Game | Who Will Discover the Ancient Civilizations? | Strategic Game, 2 Players | Ages 10+, 7.9'

£9.9
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Thames & Kosmos 691821 Lost Cities: The Card Game | Who Will Discover the Ancient Civilizations? | Strategic Game, 2 Players | Ages 10+, 7.9'

Thames & Kosmos 691821 Lost Cities: The Card Game | Who Will Discover the Ancient Civilizations? | Strategic Game, 2 Players | Ages 10+, 7.9'

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

If you love beautiful artwork then buy this game. Do you like going head to head with others? Then buy this game. If you love the theme of adventure then buy this game. Do you enjoy showing others how good your mental arithmetic is? Then most definitely buy this game. If you already love and own this game then keep exploring with Reiner Knizia’s The Quest for El Dorado . At the end of the game the person with the most points – converted into coins – wins. To play a three round game takes about 45 minutes. The research teams are outfitted and ready to embark on their adventures to find five forgotten cities. Who will lead the way to fantastic discoveries?

The game ends when a total of 5 playing pieces have reached the 7th space (or more) on their paths. Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This sounds very simple but there are complications. You don’t have to go to all the areas. If you don’t have the right cards then sometimes you are better off not starting on the path at all. At the paths start off with minus points – you start on -20 and move up through -15, -10 and finally +5. You also have one big person, with them you win (or lose) double points – you decide which path to put them on.On a turn, you can either reveal the top card from the current pile (adding it to the display) or auction the cards on display. In the auction, you must raise or pass, and once only a single person remains in the auction, they pay the amount bid to the center of the table, then take any cards that they want to play and start or add to expeditions. Placing the same number in an expedition is okay. The auction winner can also place one card from the display in the box out of play. The auction winner ends their turn by adding a card to the display. There’s an element to the game which was completely overlooked by me the first time I’d played Lost Cities. By drawing a card from the face down pile you are moving one step closer to the end of the game. Each player guides a team of explorers on up to five expeditions. To advance along an expedition path, a card in the path’s colour must be played for each step forward. The card must be of equal or greater value to the player’s card previously played on that path.

You must begin at the bottom and can only add a number above if it is equal to or higher than the one below it (NB: this is a twist on the OG where you must always lay higher as there is only one of each number in the card suits). Zeros are special as they are the only way you can gain a “handshake” that will double (or devastate!) your score at end game!. If you love beautiful artwork then buy this game. Do you like going head to head with others? Then buy this game. If you love the theme of adventure then buy this game. Do you enjoy showing others how good your mental arithmetic is? Then most definitely buy this game. If you already love and own this game then keep exploring with Reiner Knizia’s The Quest for El Dorado. The game is played with each player having a small sheet showing 6 different potential expeditions. There’s also a column filled with artefacts (urns) and one with dice. Each round, the starting player rolls the 6 dice and selects one for number and another for colour. The remaining players get to select from the rest. Then everybody simultaneously writes their chosen number in the corresponding colour column on their sheet. Bottoms Up

The game ends when a total of 5 playing pieces have reached the 7th space (or more) on their paths. Now, scoring happens: Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above.

You start off with eight cards. There are five differing colours of cards which correspond to five paths on the board. The object of the game is to move your people along the paths gathering points as you go. To do this you plot a route by playing the cards – these have numbers on them from zero to 10.To get a better understanding of why you would want to discard a card you need to look at how points get calculated. Scoring the game If you don’t want to use a dice on a turn, you can pass. But beware! Use it too many times and you’ll take a huge hit when it comes to end game scoring. Although it is also worth noting that if you don’t use it at all, you’ll also take a hit at VP time! Sneaky! This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected. As you go along the path you collect tokens that are either extra points, artefacts, or the ability to jump an extra square. The artefacts are counted up at the end of the game and become plus or minus points depending on quantity. Whether you want to clear your hand of unwanted colours or maybe you have cards in your hand that you’ve drawn but can no longer play. In these instances discarding your cards is a good way to optimise your hand without mounting more costly expeditions. Draw a card



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  • EAN: 764486781913
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