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Posted 20 hours ago

Counter Attack: the football board game

£17.5£35.00Clearance
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Games are injected with real drama and nothing beats a successful dice roll resulting in a goal-saving tackle or the ball nestling in the back of your opponents net! Sometimes the game feels less like a game of football, there are less moments of teams playing the ball around the midfield, but the strategic options are varied, a high pass to a player in space, a long pass for a high defence with your high pace striker ready to out-sprint the left back, shooting against a keeper out of position, so many options! If the ball travels through any defender's ZOI they may roll to intercept as normal, but if a defender has moved onto a hex the ball will travel through then they can intercept on a TACKLING check of 10+ or on a roll of 5 or 6. When you link passes and moves together and outwit an opponent to get a shot off you do want to jump up and shout and I find my heart rate rising as I am about to pull off a ruse, casually chatting about nothing in particular when my mind is screaming “PLEASE DON’T NOTICE, PLEASE DON’T NOTICE”. If you successfully save then move to the target hex to collect the ball, and move the player from the occupied hex one space away, moving any other players 1 space as needed.

Separate the player cards by colour on the front and shuffle each deck, they all have the same back so keep the separate. Further movement phase situations explained later are dribbling around the goalkeeper, and nutmegs on the defender. Intendiamo dire che, come già detto per l’atto titoli con lo stesso tema, ogni tifoso è anche un po’ allenatore. In the past few games I’ve played at least half of them have come down to the final action taking the ball from the team chasing a goal, or the last kick of the game watching it sail into the goal for the stoppage time equalizer. Firstly, we started playing by laying out a 4-4-2 or 4-3-2-1 or any other formation we wanted to try and instead we now keep our formations but keep a flatter line than a traditional football match because we feel we can get players where we need them faster this way.The 103 third parties who use cookies on this service do so for their purposes of displaying and measuring personalized ads, generating audience insights, and developing and improving products. This can deviate slightly depending on how long managers take for drafting and set up, and if there are any extra time rules played, but other wise it makes a good benchmark, and once you become familiar with the set up and rules you should be able to get 2 hours every time, perfect for bringing to a game night where you know the exact limits on play time. The goalkeeper also gets some free movements, if the ball enters the penalty area from an opposing player's action, such as a high pass which has a destination in the box, or a player dribbling into the area, then you may move 1 space, this move happens as soon as the ball enters the box, so if it is due to an opponent dribbling you move 1 space as soon as they move onto a hex for the penalty area, then they finish their move. If you imagine ‘Subbuteo’ without the flicking, ‘Football Manager’ without the keyboard and ‘Risk’ without the horses you’ll be most of the way to imagining ‘Counter Attack’.

For a throw-in a movement action is used rather than player repositioning so the timer will keep running. But remember: having good players alone will not be enough: it’s the decisions YOU take over the course of a match that will put you in a winning position! for a defending save if the goalkeeper moved during Step 1 of the snapshot and the saving hex is still 2 or 3 spaces away. The penalty shot is taken as normal but there is a -2 penalty for the goalkeeper for a penalty kick.

Moving your pieces for the move you will play next and not the move you are playing now is how you negate the luck of the dice. Throw-in - Choose a player to take the throw and place them on the edge hex where the ball went out of play.

I am not a great fan of football, I watch the England matches but my home team are Bristol City so it’s difficult for me to say I know a great deal about the game and who’s who, however, I love Counter Attack. While the game is simple enough to learn, the pace of your first game will likely be on the slow side, with lots of referring to the invaluable ‘quick play’ guides to remind you which elements of play can follow another (wisely, a copy is provided for each manager). Loose Balls - Anytime there is a loose ball roll against the display on the board, this will show you what direction the ball goes, roll a second time for distance.This is the most strategic part of the game, can you get a player within shooting distance and then get him away from a defender so that you get a clear shot on goal whilst making your opponent think you are going to strike with another player altogether? The attacking team initiates a Movement Phase which sees the attacking team move 4 players (the number of hexes each player can move is determined by their pace stat). If you attempt to control a ball in your ZOI then you bring the ball to your hex, if the attempted control was 2 hexes away again it will be brought to your hex but you suffer a -1 penalty on the control attempt. These are two spaces the other side of your player when facing the opposing goal, and a way to define these spaces is to say any repositioning from the hex would not take you any closer to the goal. You can also kick the ball, first perform the final third's action, then make a high pass using the regular rules, but after the 3 hex movement it can be to any hex on the board that is not in the opponent's final third.

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