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Games Workshop Warhammer AoS - Nighthaunt Lady Olynder, 40-06

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I diluted it a little to try to enhance only the lower folds of the face and the upper part of the veil. With Matt White from The Army Painter, I applied some edge highlight to the face and to all the edges of the shreds of the veil, this gave contrast as the Toxic Myst is particularly blue and contrasts with pure white. EDIT: Somethings I forgot to mention; The Chainguard Battalion allows gaurdian of souls to heal 2d6 models to one of the chainrasp units. Along with his artifact, it becomes 2d6+3 chainrasps healed. Lady O, as my general, can use a command ability to return a slain model to each unit within 12" of her, so long as that unit is summonable (this ability is not super fast, but it can not be dispelled). As well, I am going to give Lady O the Spectral Tether for additional reviving abilities. (Sooo, yeah, I figured I would spell that out for you all. I am just assuming you know since I have been thinking about it so long haha.) Some of the wraithly host ride upon spectral steeds, their hooves never touching the earth but leaving footprints of cold fire in the skies. Horrible lurching shapes hover, moving in disjointed fashion, but travelling terribly fast for all that. Nagash's plans for domination began when he awoke during the time known as the Age of Myth. It was then that the Great Necromancer first claimed the Realm of Shyish, yet it was not only the underworlds of the Realm of Death that the god coveted.

On top of that, they’re even more dedicated to taking down their quarry. Take a look at their improved Oathbound ability. The Mortarchs are Nagash's top lieutenants -- powerful Undead leaders that have been granted a sliver of the Great Necromancer's power. Each of the existing Mortarchs, of which there were three, was chosen for their unique skills. These wraiths can be created in several ways. One such is the "necro-maledictus" -- a magical curse laid on a soul recently separated from its physical body, forcing it to remain and haunt the Mortal Realms for eternity. The most overwhelming victories had been won through the suddenness of their assaults and the wave of fear that spread before the invasions and hung heavily over all lands through which the spectral hosts passed.

So Lady Olynder is a Wizard who specialises in supporting your army, and Kurdoss Valentian is a close-combat specialist – but what about someone that could do a bit of both? Reikenor the Grimhailer is your guy (or ghost). The perpetrator of these eternal torments is none other than Nagash, god of death, the Great Necromancer, the Supreme Lord of the Undead and self-proclaimed ruler of Shyish. Doomseekers are zealous warriors who will stop at nothing to slay their chosen mark in combat, or die trying. It would seem they’ve been putting in some time at those trendy axe-throwing pubs since the previous Fyreslayers battletome, and it shows! Instead, Nighthaunts are fated with afterlives of damnation, stripped of any compassion they had before death. All warmth is eradicated, leaving behind only the negative.

It looks like the Broken Realms books are once again making big waves for both the narrative of the Mortal Realms and the competitive tournament scene. We’d like to thank James and Michael for helping us break down the new book. All three infantry units in this box are battleline choices, making this a very strong foundation for any army. To expand this into an army, you could consider Craventhrone Guard, crossbow toting ghouls who can target enemies they can’t even see with their ethereal bolts, and who will benefit from the Knight of Shrouds’ Spectral Overseer ability. Here, at last, was the leader that Nagash was looking for, and so in dark ritual the Great Necromancer granted Lady Olynder a sliver of his own divinity. He knighted her the Mortarch of Grief, and tasked his new lieutenant first with uniting the Nighthaunts, and then leading them as the vanguard of his new crusade. [1b] Wargear [ ] A Swifthawk Agent from an advanced scouting mission returned half-insane with fear and grief with the news of the massive ethereal host that is vast enough to cover the peaks of the Deific Mons. Immediately calls for aid were sent to both their allies and to Azyrheim. [1a] Those that dare to study the forbidden arts of death magic -- curious wizards, wayward apprentices and would-be necromancers -- generally accept that there are three main ways to create Undead.Slitter –Before piling in, nominate a model within 1″ of the bearer and roll a die. If it is higher than the unit’s wound characteristic then it is slain. Good for a guaranteed extra killed model, and might occasionally tap a Hero too. B+ Together they would serve Nagash, aiding him in ushering in a new age -- the Age of Undeath. The Soul Wars had begun. As a very nice bonus, Empowering Excruciation makes it so if you successfully wound an enemy model all Nighthaunt units wholly within 12” of the Cruciator get a 5+ Feel No Pain instead of the usual 6, which is huge for Nighthaunts given their saves cannot be improved. Particularly for an army that hasn’t had any subfactions yet, this is a pretty notable step up! Almost every thing in here is worth taking and the Allegiance Ability is going to be very powerful. Many armies have a centerpiece character who is the most dangerous and making their save worse is going to at least make your opponent hesitate. Reikenor’s Condemned Suddenly came a terrible sound and the stench of carrion. The Freeguildsmen still fighting upon the walls saw Tenebrous Court led by King Maldoros upon his Zombie Dragon marching from the east accompanied by Vanguard-Palladors. The court saw the Legion of Grief as an army of monsters assaulting a gleaming city while his own being its saviors. The necromancers of the Legion of Grief initially thought them to be reinforcements and when the Tenebrous Court charged they were unprepared and were overrun and devoured. Lord-Relictors attempted corral as many Mordants as possible towards the Midnight Tomb but many gave into their hunger and went killing indiscriminately. Adding to the chaos horrorghasts summoned by Nighthaunt mages grew in power, feeding on the fear of the city's populace while Shards of Valagharr released from the Midnight Tomb orbited the battle, ensnaring the souls of helpless victims. [1c]

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