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Posted 20 hours ago

Master of One

£7.495£14.99Clearance
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Corruption - You can summon and reanimate at 2/3/4/5/6 times the distance, but lose 0/10/25/50/80% duration. Spell Perk Item Distributor - Several perks rely on NPCs being given other perks or spells by SPID.

The authors have talked about wanting to write a sequel for Master of One - and if this were to happen, I would definitely read it. I enjoyed these characters too much to feel satisfied with just the one book, so I sincerely hope we get more content!

Shortbows - Bows deal 10/20/30/40/50% more damage against enemies within 30 feet, but 0/5/10/25/50% less damage otherwise. Matching set - Your movement speed is increased by 4/8/12/16/20% if wearing a matching set, but reduced by 0/2/5/10/20% otherwise. Glass Smithing - Can create glass armor and weapons, and improve them 10/20/30/40/50% more, but armor and weapons made with other materials 0/3/6/12/25% less. Tower of strength - Each piece of heavy armor worn reduces stagger by 5/10/15/20/25%, but slows you by 0/0.5/1/2/5%. Nordic Smithing - Can create steel, scaled, bonemold, nordic and plate armor and weapons, and improve them 10/20/30/40/50% more, but armor and weapons made with other materials 0/3/6/12/25% less.

Deadly gift - Poisons placed on targets have 50/75/100/125/150% strength, but they are 0/5/10/25/50% weaker otherwise. Unlike vanilla, silent casting only applies to spells, so shouts cannot be silent. You'll see the cost increase in your inventory, but not the power increase. Specter - Self targeted illusion spells last 1.5/2/2.5/3/3.5 times as long, but are 0/10/25/50/75% shorter when cast on others. For non-hostile NPCs, bystanders need to be within 50 feet to notice the stitch up, those further away tend to flee if a brawl breaks out. Crowded markets and inns are ideal spaces. Heavy armor offers excellent protection, and the apprentice level perks enhance this provided you can find a complementary set. The adept perks take it even further, but at a cost to your mobility and carry capacity. The expert perks, on the other hand, support more offensive play, but you sacrifice some of heavy armor's defensive potency to get there. The master perk gives heavy armor itself some passive offensive capacity, but you must put yourself in danger to take advantage of it.

Tags for this mod

Matching set perks handle mod added armors that invert the weight material relationships (e.g. light iron armors)

Crush - Maces ignore 15/30/45/60/75% of armor, but using them costs 0/1/2/5/10% of the targets armor rating in stamina. Scrambled Bugs - You must turn on "Perk Entry Points: Apply Multiple Spells" within ScrambledBugs.json. Without this fix many perks will cancel each other out. The ability of physician and warrior priest to affect sun and poison spells is hampered by the fact vanilla does not have keywords for poison or sun damage. Other perk mods get round this by adding these keywords, and warrior priest uses KID to detect these keywords where present. This does mean that warrior priest will miss spells added by certain mods. Mysticism, Apocalypse and Arcanum are fine. Odin has a keyword for poison spells, but not sun spells. Triumvirate has no reliable keywords for either.Seeping venom - Enemy poison resistance is capped at 90/80/70/60/50%, but poisons act 0/25/50/100/200% more slowly. Greatsword specialist - Greatswords deal 30/60/90/120/150% more damage, but battle axes and warhammers deal 0/5/10/20/50% less damage.

Blood binding - Bound weapons cause 2/4/6/8/10 bleeding damage for 10 seconds against living foes, but deal 0/10/25/50/100% less direct damage. There were many times when lesser writers might have been tempted to delve into melodrama, and with good reason given the content, yet even when extremely weighty plot elements were revealed, there was an edge of humor that always lifted the tone from dwelling too much in its own drama. MCM to respec your character. The double-edged nature of these perks means you may regret your choices! As such, the MCM lets you remove any chosen perk at any time and regain your perk points. This also means you can totally rebuild your character. Lastly, the MCM also lets you change the skill requirements for all 5 ranks of the different tiers of perks.Jail break, Heist and Treasure hunting through ancient Fae ruins! I love the descriptions of the Castles. Battle axe specialist - Battle axes deal 30/60/90/120/150% more damage, but greatswords and warhammers deal 0/5/10/20/50% less damage. Snake blood - Gain 20/40/60/80/100% poison resistance, but consumed potions are 0/10/25/50/100% less effective.

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