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Sega Mega Drive Classic Game Retro Console 81 Built-In Games

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a b c d Kent, Steven L. (2001). "The "Next" Generation (Part 1)". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. ISBN 0-7615-3643-4.

More than a dozen licensed variations of the Genesis/Mega Drive have been released. [161] In addition to models made by Sega, alternate models were made by other companies, such as Majesco Entertainment, AtGames, JVC, Pioneer Corporation, Amstrad, and Aiwa. A number of bootleg clones were created during its lifespan. [23] First-party models Genesis II Horowitz, Ken (December 4, 2008). "Legend of Wukong". Sega-16. Archived from the original on January 16, 2014 . Retrieved January 15, 2014.Sponsel, Sebastian (March 18, 2012). "Férias Frustradas do Pica-Pau". Sega-16. Archived from the original on December 17, 2013 . Retrieved December 28, 2013. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp.433, 449. ISBN 0-7615-3643-4. Marriott, Scott Alan. "Pioneer LaserActive – Overview". AllGame. Archived from the original on October 19, 2012 . Retrieved July 2, 2013. Sonic the Hedgehog 2 looks beautifully crisp and fresh on the Sega Sg, rendering each pixel with a new clarity Photograph: Sega

Harris, Craig (February 21, 2006). "Top 10 Tuesday: Worst Game Controllers". IGN. Archived from the original on January 14, 2007 . Retrieved August 7, 2009.Brandt, Richard; Gross, Neil (February 21, 1994). "Sega!". BusinessWeek. Bloomberg L.P. Archived from the original on December 3, 2013 . Retrieved October 10, 2013.

Game-System Sales". Newsweek. January 14, 1996. Archived from the original on December 13, 2013 . Retrieved December 4, 2013. While a new generation of home game systems got all the hype in '95, the older 16-bit machines still jumped off the shelves. – Nintendo SNES 2.7million – Sega Genesis 2.1million – Sega Saturn[*] 300,000 – Sony PlayStation[**] 550,000 – 3DO 250,000 – 64-bit Atari Jaguar 150,000 The game ports that are on the Genesis Mini were handled by M2, a team that is well known for its work on emulation and re-releases. M2 previously worked on Sega Ages and Sega 3D Classics Collection. Reeder, Sara (November 1992). "Why Edutainment Doesn't Make It in a Videogame World". Computer Gaming World. p.128. Archived from the original on July 2, 2014 . Retrieved July 5, 2014. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p.428. ISBN 0-7615-3643-4. Following the launch of the next-generation 32-bit Sony PlayStation and Sega Saturn, sales of 16-bit hardware and software continued to account for 64% of the video game market in 1995. [108] Sega underestimated the continued popularity of the Genesis and did not have the inventory to meet demand. [108] [109] Sega captured 43% of the dollar share of the U.S. video game market and claimed to have sold more than two million Genesis units in 1995, while Genesis software such as Vectorman remained successful, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe". [109] Nakayama's decision to focus on the Saturn, based on the systems' relative performance in Japan, has been cited as the major contributing factor in this miscalculation. [108] By contrast, Nintendo concentrated on the 16-bit home console market, as well as its successful handheld, the Game Boy, and took in 42% of the video game market dollar share without launching a 32-bit console. [108] Following tensions with Sega Enterprises, Ltd. over its focus on the Saturn, Kalinske, who oversaw the rise of the Genesis in 1991, lost interest in the business and resigned in mid-1996. [110]The Korean-market consoles were licensed and distributed by Samsung Electronics. Since the Sega Saturn was on the way, the Sega Genesis got 2 Add-ons for life support to last long enought to bring the Saturn on the scene. One of these add-ons was the Sega 32X, a 32-bit add-on compatable with 16 and 32-bit games. The other one was the Mega-CD. (a.k.a Sega CD) Eventually, the main competition for the Mega Drive became Nintendo's 16-bit SNES, over which it had a head start in terms of user base and number of games, reversing the problem Sega had faced against the NES. The Mega Drive continued to hold on to a healthy fan base composed significantly of RPG and sports games fans. The release of Sonic the Hedgehog in 1991 threatened Nintendo's up-to-then stranglehold on the number one console position in the USA. Sonic was released to replace former mascot Alex Kidd, and to provide the "killer app" that Sega needed. This sparked what was arguably the greatest console war in video gaming history. By 1992, when Sonic the Hedgehog 2 released, Sega had become the market leader.

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