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Eyes of the Void (The Final Architecture Book 2)

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Can destroy anything everything that even a Holy Beast like you can feel the breath of death " - Zhuo Fan to Longdi (Golden Dragon). After received Heaven Sealing Turtle eye with the help of the turtle and his left eye he completely integrated all the holy beast in his eye have complete control of the thunder flame. Because unspace wasn’t real. And when you entered unspace, you weren’t real either. You existed only in the bubble of your own consciousness and, even if you gripped the hand of your neighbour painfully tight, as many of them did, those fingers would become empty the moment the ship dropped from the real.” The Final Architecture is a series of science fiction novels by British writer Adrian Tchaikovsky. It comprises Shards of Earth, Eyes of the Void, and Lords of Uncreation. The series focuses on a group of humans fighting against the mysterious Architects, who destroy inhabited planets. The series has been well-received critically, with Shards of Earth winning the 2021 BSFA Award for Best Novel. First shown when he merged the powers of his Dragon Soul variations and adding the Golden Flame into his normal Dragon Soul.

Welp. I have a lot of sentiment for Tchaikovsky, mostly for his truly outstanding fantasy series, Shadows of the Apt. I respect his writing skill and his imagination, I admit our views on many things are generally aligned, and I suspect he’s a really nice guy to boot. But for all that, I find it increasingly difficult to find a book of his that really awes me, makes me think, or at least fully entertains. I had some hopes for his new SF series, of which Eyes of the Void is the second installment. The first book, Shards of Earth, was quite interesting – maybe not very original, but pretty enjoyable. Alas, I’m sad to say that with Eyes of the Void it’s just more of the same, only without any length limitations, to the further detriment of the whole endeavor. The boldest of them tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain... He hadn’t properly asked himself what he would prefer to do. The idea that it would be relevant had never occurred to him.” While other cultivation methods absorbed the spiritual energy around them to refine the host’s body, the Demon Transformation Art robbed others of their cultivation to further his own. Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition.Tokay let out a thin whine, nothing she’d ever heard from a Hiver before but it communicated fear very eloquently. She felt it too, exactly that sound, inside her gut. She wanted to sob. Scream at them. Tell them their clams were crazy and they were suicidal. She wasn’t being paid enough to haul martyrs-in-waiting. But the Essiel could do all they’d said. They had weapons she couldn’t even understand. Everyone knew that. The game is an endless test of your tactical skills, challenging you to withstand increasingly relentless assaults from the united goblin forces. You must utilize your wits, resource management, and mastery of spells to hold the line against the ceaseless tide of goblins and protect the Eye for as long as possible. The Human Colony worlds are in turmoil as they face extinction. Some believe alliances with other species can save them. Others insist humanity must fight alone. But no one has the firepower or technology to ensure victory, as the Architects loom ever closer.

The author just barely gave me enough characterization to like the rag-tag crew of space mercenaries who are our main characters. One is a kooky female engineer with misshapen limbs, so she built herself a giant metal battle scorpion that she pilots instead of a wheelchair. One of the all-female warriors joined the crew last book. A lifeform composed of a hive of chittering bugs is on the crew. And, of course, our protagonist is a surgically enhanced psychic who can pilot the ship through subspace (or, "nonspace"). Their crew is led by a Naeromathi alien out for revenge against the Architects. (Get this, the alien's name is Ahab.) His species' home world was destroyed long ago by the Architects, leaving the Naeromathi permanently ship-bound and nomadic. They need Idris's Int abilities to interface with unspace and find some critical clue that was missed in the disaster of the Arc Pallator expedition. So, with the Architects returning, and even worse, the strange alien artifacts that the Hegemony (an empire of clams no less) utilized to protect planets no longer working, it would seem that the various factions of humanity and the surrounding alien empires would come together to face the common threat. Of course not! Instead, we have various factions of humanity with different visions if you will of the future and on the brink of going to war with each other...Shards of Earth is narrated from several different perspectives, most notably those of Idris and Solace. [2]

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