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Classic Battletech Total Warfare

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The purpose of the product is to give you a taste of playing in the Clan Invasion era, and the models it includes are a force to take on the models in AGoAC. BattleMechs: A basic premise of BattleTech is the evolution of the BattleMech as a superior war machine. Driven by human pilots with the help of neurohelmets, 'Mechs are gigantic humanoid walking tanks that imitate human movement patterns which makes them easier to control (as they can be used like superlarge battlesuits) and supposedly gives them a significant advantage in mobility and versatility over other vehicles. Feudal/medieval Japanese cultural template. Earlier sources typically depicted the Combine's honor-based samurai culture as single-minded, cruel, merciless and often irrational; the realm remains somewhat xenophobic and aggressive. The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include superefficient fusion engines that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and Kearny-Fuchida Drive technology that allows for faster-than-light travel and communication.

The standard rules presume the mounting of a single Auto-Rifle as the unit’s anti-personnel weapon. At the players’ option, the damage, ranges and to-hit numbers of alternative anti-personnel weapon types may be used as per TechManual, p. 271. We have also provided faction availability for most eras ranging from the foundation of the Star League up until the end of the Dark Age. Regular updates to theMaster Unit Listwill provide new units and information from upcoming product releases.DropShips: Most space traffic is handled with DropShips. Powered by fusion engines and highly efficient thrust drives, these are extremely rugged and versatile shuttlecraft ranging from anywhere between 200 to 100,000 tons in mass. They are generally easily capable of landing on planets and taking off into space again under their own power. In space, they can maintain acceleration of 1g or more for several days or weeks. The Dark Age period represents a jump forward in time of some five decades from the end of the Word of Blake Jihad in 3081. The following documents can be used to catch up on the events, personalities and changes of the new setting. Touring the Stars

The Classic BattleTech IP was licensed to FanPro, a German games publisher who had previously produced the German edition of BattleTech, in the summer of 2001. FanPro had created FanPro LLC, a US-based sister company, to continue the original, English-language BattleTech line. Importantly the core of the rules, movement, cover, GATOR (the process to work out what you need to roll to hit) and damage are all there making the transition to the full rules easier, as there is nothing to unlearn, just more detail to add in. Conclusion In addition to the aforementioned factions, mercenary units play an important role. Some prominent units have achieved considerable fame and power, to the point of ruling entire planets. They are effectively autonomous political entities.

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If you enjoy playing the BattleForce game included in the Interstellar Operations: BattleForce book, you may find these counters useful in your games. Basic Counters The Beginner box retails fairly cheaply (cheaper than the smallest current 40k starter), and contains a starter rulebook, 2 mechs, a map, set of cardboard terrain counters and standees, a set of mech sheets and a short fiction book. The Beginner Box is a complete game experience, and with the standees included you can play a Lance vs Lance game. This game gives a simpler experience than classic Battletech, and I’ll go into why this is important for reasons other than the obvious in a bit.

Battlemaster-1G– 85 tons and carrying a profusion of different weapons. With it’s only long range firepower being a single PPC, the Battlemaster is all about close range engagements, with six Medium Lasers, two machine guns and an SRM-6. With potentially 32 heat from firing all weapons and only 18 heatsinks, you will very clearly have to manage heat on this mech, but you can mitigate this by planning ahead. Mech Variants Hyperpulse Generators: Known as HPGs for short, these employ the same fictional Kearny-Fuchida principles as jump drives, but instead of moving starships they transmit data at faster-than-light speed. Their range is up to around 50 lightyears, and messages are usually bundled and sent out in certain intervals (as opposed to continual transmission, which is also possible but rarely used). A communications network of HPGs was established that survived the downfall of the Star League and now marks the boundary of the Inner Sphere. The HPG network is generally associated with ComStar who exclusively operated it and evolved into a religious body over this.This is the latest iteration of the Battletech starter set that has been around in various editions for decades, with nice plastic miniatures. There was a previous starter set with plastic minis in the 25th Anniversary Intro box in 2011 (though with Wizkids you’ll notice the 25th Anniversary set was released in the 27th anniversary year), and the current miniatures are substantially better, showing the evolution of ‘boardgame’ miniatures in the eight years between sets. The product of more than twenty years of gaming experience, Total Warfare presents the rules of the BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. There are eleven main print revisions of Total Warfare - be sure to cite which release you're working from: This tournament offers players the opportunity to wage honorable battle to be one of the 25 Bloodnamed warriors sharing in the legacy of one of the Clan’s founders. Genetically engineered and bred for centuries for honor and glory, Clan warriors lust for a Bloodname for years and many never make the cut. Can you win the Trial of Bloodright? Puma (Adder)– The Puma has two Extended Range (ER) PPCs, a Targeting Computer, and a Flamer. This is a 35 ton mech armed with as much long ranged punch as a lot of medium or even (at 3025 level) heavy mechs, while still retaining the speed of a light mech. It pays for it in points, costing as much as some Inner Sphere assault mechs.

The product of more than twenty years of gaming experience, Total Warfare presents the rules of the BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech - the perfect companion for standard tournament play. An in-universe look at the major factions, their histories and their status quo as of 3130. Republic of the Sphere Several publishers obtained the rights to publish comics set in the BattleTech universe. These, and at least two magazines ( BattleTechnology and Stardate/ StarDrive) were considered official products in their time just like the novels. Mistakes happen, and sometimes players come up with situations the BattleTech designers, writers, and testers never imagined. If you believe you’ve found a problem, report it in the appropriate thread on our forum. Catalyst rolls in all approved errata every time a product is reprinted. See this post for a master index of links to individual errata threads.

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If you are completely new to Battletech I highly recommend you start here. It gives you a taste of the system while retaining the flavour, and you can play a full 4vs4 game using it. 80s style game design is not for everyone, and this lets you try it before you heavily commit. The main mistake players make is trying to make their games too big too early. Lance vs lance is fine, 2 lances vs a clan star is a big game size, and beginning players fielding light lances against each other is absolutely fine. You aren’t missing out using mechs under 60 tons, playing on a map with a decent amount of terrain, and playing a game of ambush and maneuver. In fact you’ll learn a lot playing with mechs where you have to actively manage heat, hug cover, and play tactically. Mechs aren’t Warlord titans (as evidenced by the fact that Battletech and Adeptus Titanicus is roughly the same model scale) so you don’t have to play them that way. Names given are Inner Sphere designation (Clan designation) because giving every Clan mech two names just makes things simpler. ilClan-era availability is currently in a beta phase, and is not finalized. This will be a significant undertaking with several layers of review, and items may be added or removed on a case-by-case basis at our discretion as new material is released. An announcement will be made once the era reaches a more stable state. A gazeteer of the worlds that compose the Republic. (Note: Not all worlds are fully described.) 3132-3134 INN 3135 PDA Journals 3136 LinkNet 3136 Levin’s List

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