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Posted 20 hours ago

Arcade1UP Street Fighter II: Champion Edition, Street Fighter II: The New Challengers, Street Fighter II: Turbo

£9.9£99Clearance
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g# = Game Number [default G0]G0 = Galaxian [NAMCO ROM DROP, modified version of mame:"galaxian" = Namco - Set 1.]G1 = Galaga [NAMCO ROM DROP, modified version of mame:"galagao" = Namco - Rev A] CPU is a single-core AllWinner A13 SoC ("System On a Chip") + AXP209 power controller - both are used in many low-end Android tablets. Additional MOO .sav.zip files (but not ROMs or emulator) exist at /root/docs, and shows a game we haven't seen elsewhere - "1944TheLoopMaster". Also has Final Fight, Ghosts N Goblins, and Strider. Likely this unreleased cabinet will be using the MOO commercial emulator as well.

Arcade1UP CAPCOM LEGACY 12 GAMES ARCADE MACHINE WITH RISER

NEWS 26: Added info for Asteroids v1.0.2. (Same as v1.0.1, except for the Lunar Lander "how to play" screen.) root/roms folder contains astdelux.zip, asteroid.zip, ccastles.zip, centiped.zip, gravitar.zip, liberatr.zip, llander.zip, mhavoc.zip, milliped.zip, missile.zip, bak.quantum1.zip, quantum.zip, quantum1.zip, quantump.zip, sbrkout.zip, sbrkout3.zip, & tempest.zip. The executable is named MOO-MIME-ShipMusl-PPExecutables can be renamed to whatever you want. Executables can be placed whereever you want; they will look for their data in ./zassets g# = Game Number [default G0]g0 = Pac-Man [NAMCO ROM DROP - modified version of mame 'pacman' Midway - US Version Set 1.]g1 = Pac-Man Plus [NAMCO ROM DROP - modified version of mame 'pacplus' Midway]Uses "MOO" emulator too - a separate build from the SF2 one. Supports only two ROMs - Galaga & Galaxian. Flash chip is 128MB total. Partition 1 is 8MB FAT, contains uImage kernel. Partition 2 is 100MB EXT4, contains Linux, MAME, ROMs, etc. Partitions 3/4 are incomplete and can be ignored. For the first time EVER, Arcade1Up introduces remote WiFi LIVE online multiplayer in a Capcom Legacy home arcade game machine! Challenge and battle against your friends from around the country!

Capcom Legacy Edition Arcade Machine

However for some reason, the idea never popped in my head to perform a mod on an Arcade1Up until 2 months ago. My friend “Sheets” was over playing some SF2 and asked “hey, can we mod these cabinets?” I went online and upon researching discovered an entirely new world full of colorful characters and extremely creative individuals performing jaw dropping mods to these cabinets. Arcade1Up machines are fully licensed and totally faithful to the original arcade cabinets in terms of controls, graphics and gameplay, with one exception. This is a 3/4-size cabinet that stands around 4ft high, which is the perfect height for playing whilst seated. If you’d prefer to stand, an optional riser adds 1ft to the height.

Except for the speaker and power switch pins, all switches connect to ground when closed. (Speaker & power switch each have both their connections run directly to the main board - no connection to ground. NEWS 11**: Info about the MOO emulator discovered on Galaga board. Added serial terminal login that works on all games I've seen so far - *default*:*mimebox*.

Arcade1Up Street Fighter II Countercade | Liberty Games Arcade1Up Street Fighter II Countercade | Liberty Games

In-Game FeaturesEXIT: Hold 1P-START for 3 seconds [if local save is enabled, saves local save to ./docs]RESET: Hold 2P-START for 3 seconds [loads fixed save state from ./zassets]

NEWS 10: Added basic info for Galaga, with more to come. Adding an invisible 13th option to 12-in-1 menu opens MAME directly, and MAME displays a list of all the ROMs on the system. **This is probably our best bet for adding games to the MAME cabinet with the least amount of effort**. Will try to create a process that moderately-technical folks can follow. Sound goes through a NSIWAY NS4165 mono amplifier chip to a single 4" speaker on the control panel. Gen2 boards have traces for a second amplifier chip, but only one is installed on the boards I've seen. STREET FIGHTER II™ was the first one-on-one fighting game to feature a variety of characters with their own unique martial arts combinations, propelling it to become an instant arcade phenomenon, and one of the most influential arcade games of all time. Emulator executable is /root/ MOO-Capcom-ShipMusl-SF and full command line is ./MOO-Capcom-ShipMusl-SF L0 \\cat /tmp/game\.

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