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Journey Collectors Edition(PS3)

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Sheffield, Brandon (March 6, 2012). "GDC 2012: How Journey was designed to facilitate friendship". Gamasutra. UBM. Archived from the original on January 12, 2013 . Retrieved July 20, 2011.

Journey | Tech in Asia Games Review Journey | Tech in Asia Games

Beware: Journey is a beautiful game, but it often manages to cause emotions like despair, confusion, fear or sadness too. This is part of the experience. Right after Journey, in the past decade we've seen so many powerful, emotional narrative pieces coming out of the industry from both indie and AAA [developers]," he says. "That's a real big change, and I think more people now are looking into the possibility to use gameplay as the main narrative drivers for emotion. There was a time when emotional story only happened in the cutscenes, but nowadays, a lot of the games make you cry even when you're playing. That to me is a great advancement in the industry. " The Great DilutionVanOrd, Kevin (July 23, 2015). "Journey (PS4) Review". GameSpot. CBS Interactive. Archived from the original on December 6, 2015 . Retrieved July 25, 2015. Ohannessian, Kevin (December 3, 2012). "Game Designer Jenova Chen On The Art Behind His "Journey" ". Fast Company. Mansueto Ventures. Archived from the original on March 29, 2012 . Retrieved December 2, 2012. We couldn't afford anybody's salaries," he says. "We had a celebration. We took a retreat in the mountains, celebrated, and then we disbanded the company, so everybody had to find new jobs."

Journey Ten years later, Jenova Chen reflects on Journey

Journey is all about empathy and respect. Upon meeting a figure like you, you are forced to make decisions. Sometimes, they want to go further or go on an endless exploration. If both are stubborn, they will part ways. a b Linneman, John (July 25, 2015). "Face-Off: Journey on PS4". Eurogamer. Gamer Network. Archived from the original on August 8, 2015 . Retrieved February 24, 2017.Huynh, Christopher (October 12, 2014). "Transfiguration". Video Game Music Online. Archived from the original on October 20, 2014 . Retrieved November 15, 2014. On the other hand, video games are farther away from being respected as an art form by the mainstream," he says. "From 2014 until now, is what I call the 'Great Dilution' for the game industry. Thanks to the social and mobile game expansion, we see a 10x growth in the total population of people who have access to gaming content. But the majority of the new games came out on mobile and social platforms focused on pure growth rather than respect. While more high quality artistic games are made year after year, this dilution drastically shifted the public impression on the gaming industry. It is a hard game. (meaning not only gameplay, often the game causes emotions and not all are "nice", just like experiences in life) And while Chen says it wasn't something he understood as clearly at the time, he's since become more mindful of how the context developers give players shapes their behavior. For Journey, Chen says the key to creating a healthier environment for player interactions was to make them feel a sense of awe.

Journey – review | Games | The Guardian

Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient, and hostile automaton weapons left over from a war that ended the civilization.When we ask about whether that question of games as art hasn't been settled long ago, Chen says things have changed considerably over the decades, and games are already seen as art by the people who grew up playing games.

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