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Pathfinder Beginner Box (P2)

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Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.

As promised in our monthly update blog, we’ve been working hard on sanctioning playable content for Pathfinder Society (second edition). Today, we’re pleased to announce that the adventure “Menace Under Otari,” part of the Pathfinder Beginner Box, awards credit for Pathfinder Society characters!The Roll20 module for the Beginner Box has done a lot of setup already to make playing the module as easy as possible. Monsters are statted, tokens are set up, maps are created and layed out. However, there are still buttons to be pressed and some configuration to be done to make your game run smoothly. Area #4: I missed it on my initial read, but there are specific rules for how players can handle disassembling the barricade which allow them to do so quietly. Weirdly there is no guidance on how to handle players setting the wooden barricade on fire, but if you don’t feel ready to handle that you can warn the players that the smoke wouldn’t be great for them. I'm a little sad to see that they changed this with 2e PFS. I never took advantage of the rule, but I always thought it was cool that I could use a different game system to run a 1e AP or module and still get PFS credit for it. To begin with, the two rule books are of a good, but not daunting length for readers. The main adventure could be argued to be a little on the short side for more seasoned Pathfinder familiars, but the presentation is both attractive and intuitive with more than enough to get those gaming juices flowing new visitors. The adventure is well-written and provides plenty of opportunities for combat, exploration, and roleplaying. It also includes helpful tips and guidance for the game master, making it easy for even a new GM to run the adventure smoothly. If you plan to build custom characters, see “Character Creation”, below for further guidance on how to handle that process with minimal difficulty. Scheduling Your Game

Area #15: The Xulgaths have relatively low AC, their damage isn’t terrifyingly high, and there’s a natural choke point where the players could easily force the Xulgaths to approach them one at a time. The tactics for the Xulgaths also force them to each waste 2 Actions on their first turn to get up and arm themselves. This fight should be easy, especially if the players stealthily peek into the room rather than just walking in. It does encourage multiple characters if one wants to experience the bounties anyway, seeing as how there are so many in the pipeline.

The buffs provided by the air and earth orbs don’t give the players any hints as to specifically what they do, or that they’ll only function once, or that they go away after 24 hours, or that the orbs only function once each. Basically they get a cryptic hint and some flavor text. It’s very flowery, but without the opportunity to experiment there’s no way for the players to figure out how to use the buffs without wasting them. Just tell the players what the buffs do. If it still persists, create a new PF2e world with no modules enabled and try again. At this point you likely have enough information people in #pf2e on the discord channel might be able to help you. You can see more of Paizo’s incredible content here at DriveThruRPG and here at Pathfinder Infinite Three Cardboard Pawn Sheets. Pop-out pieces of cardboard with depictions of characters, creatures, and important symbols. These are a great replacement for expensive metal or plastic miniatures, and they work great for other adventures once you go beyond the Beginner Box. Area #3: The way that this room is described might be confusing. The spider only comes out of its spot in the corner if the party touches its webs. I think that this is supposed to teach players that sometimes they can handle encounters by means other than violence. Of course, my players figured out the spider’s behavior and killed it anyway.

Area #10: The room’s description doesn’t match the map. There is a chest which isn’t on the map, and the big box is supposed to have a lever rather than a giant wheel crank thing. There's no room to do four of the bounties on this schedule, since they are limited to level 1 like 2-11 is. However, doing 3 bounties before 2-11 and then one quest afterwards would work.Just as in the introductory adventure, information is delivered on a need-to-know basis. The copy itself is both uplifting for players and encouraging for new GMs, with a focus on faking it until you make it through your first few sessions.

The rest of the Game Master’s Guide is simply excellent material for a new GM learning the ropes, and indeed is a fantastic refresher for experienced GMs wanting a straightforward and concise presentation of the fundamentals of running tabletop games in general and Pathfinder 2E in specific. My only issue with this section is that there's more ogre art in line with their supposed foul and flabby nature. I can tell this was a deliberate choice because much of the rest of the monster art, specifically that of the orcs, is lifted directly from the Bestiary. I will keep my ogres beautiful and beefy, thank you very much. Double-Sided Flip Map. This is a map of the dungeon which the players will explore as part of the adventure. Each side is one level of the dungeon. Don’t reveal this to the players yet. If you have dry-erase markers, you can write on the map with them. This is great for taking notes, marking where players have found things or left things in the dungeon, or even petty vandalism. I also don't quite understand how the line could be drawn to say that you're not playing Pathfinder by bringing in Star Wars characters. Soundscapes provided as ambient playlists and local sound sources to immerse your players, mixed using audio from the Syrinscape library. If any of the players ask how their characters know each other, either let the players come up with something or suggest that they play cards together at the Crow’s Casks (one of Ontari’s taverns detailed in the adventure). They don’t need a detailed history together, but generally you don’t wander into a dungeon full of monsters with complete strangers at your side.Overall, the Pathfinder Beginner Box is an excellent product that provides everything needed to start playing the Pathfinder RPG. It is well-designed, easy to use, and includes high-quality components. Whether you are a seasoned tabletop gamer or completely new to the hobby, the Pathfinder Beginner Box is a great choice for anyone looking to explore the world of roleplaying games. Four Pre-Generated Character Sheets. These include the iconic cleric, fighter, rogue, and wizard. These sheets also serve as helpful reference documents for important terms that you’ll see in the game, so even if you don’t play the pregen characters players may still find the sheets helpful to reference while playing. You may or may not be aware of the recent balls up of the D&D PR campaign from Wizards of the Coast and the ramifications it could have not for only D&D, but also for the wider TTRPG community. The reaction in the community has been nothing short of seismic. The guided adventure in the Pathfinder 1e Beginner Box was the inspiration for my online guided adventures for DnD 3.5, 5e, and Pathfinder 1e, and while I haven’t adapted my adventure for 2e yet I intend to do so at some point, which should be helpful for players who may be unable to pass around physical copies of the Beginner Box’s copy of the solo adventure. Playing With a Physical Copy Pre-Game Prep

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