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Dying Light Platinum Edition (Nintendo Switch)

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Dying Light's new free DLC adds a silencer mod for your pistols". PCGamesN. 19 December 2017. Archived from the original on 25 March 2020 . Retrieved 27 August 2020. The day–night cycle concept was envisioned by Ciszewski prior to the production of Dead Island, but was not implemented in that title due to the team's limited size and resources. [24] The vision was for Dying Light to be "two games in one box", since the gameplay experience during the day would be completely different to the experience at night. [28] Harran is a fictional city located in Middle Eastern territories, and Mumbai and Istanbul served as its major inspirations. The Old Town was inspired by Wrocław, Poland, where Techland was located. The game's level designer, Jula Arendt, is a qualified architect and created the history of Harran, which influenced its architectural design. Inspired by the Rocinha favela of Brazil, Harran was designed to be a city with many windows and interiors which serve as possible parkour routes for the players. [29]

Lummis, Michael (20 January 2015). "10 Dying Light Tips That Might Save Your Life". Prima Games. Archived from the original on 27 August 2020 . Retrieved 24 August 2020. Preistman, Chris (28 January 2020). "Dying Light: Bad Blood Is Now Free to All Dying Light Players". IGN. Archived from the original on 29 February 2020 . Retrieved 27 August 2020. Trinske, Conner (8 April 2016). "New Dying Light Novel Explains How The Outbreak Begins". Game Informer. Archived from the original on 27 October 2020 . Retrieved 25 October 2020. The development of the game began in early 2012, after the team completed the development of Dead Island. The game's parkour system emphasizes natural movement. To implement that, Techland had to abandon most of the story elements and construct them again from scratch. To create a story that would suit the taste of the American audience, the writing team collaborated with Dan Jolley. The story was inspired by both Heart of Darkness and The Plague. Announced in May2013, it was released in January2015 for Linux, PlayStation 4, Windows, and Xbox One. The game was planned to be released on PlayStation 3 and Xbox 360, but these versions were cancelled due to hardware limitations.Gameplay [ edit ] The parkour mechanics in Dying Light allow players to leap from one rooftop to another. Scammell, David (13 August 2015). "Dying Light has sold 5 million copies; The Following DLC to be 10+ hours long". VideoGamer.com. Archived from the original on 18 August 2015 . Retrieved 13 August 2015. a b "The Vaulting Dead: Implementing first-person parkour in Dying Light". MCV/Develop. 18 May 2016. Archived from the original on 27 August 2020 . Retrieved 27 August 2020.

a b c d Grubb, Jeff (21 March 2015). "Dying Light's Hard mode and developer support make a good game even better (review)". VentureBeat. Archived from the original on 31 October 2019 . Retrieved 27 August 2020. Matulef, Jeffrey (12 February 2015). "Dying Light tops US retail sales for January". Eurogamer. Archived from the original on 13 February 2015 . Retrieved 13 February 2015. Ivan, Tom (17 December 2013). "Dying Light video shows how gameplay differs at day and night". Computer and Video Games. Archived from the original on 18 December 2013 . Retrieved 17 December 2013.

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West, Josh (26 August 2019). "Dying Light 2 is shaping up to be an astonishing open-world action game". GamesRadar+. Archived from the original on 29 December 2019 . Retrieved 25 October 2020. Funk, John (17 December 2013). "Dying Light gameplay video shows the dangers of nighttime". Polygon. Archived from the original on 20 December 2013 . Retrieved 17 December 2013.

Makuch, Eddie (26 August 2015). "After Six Months and 5 Million Sales, Dying Light Gets Co-Op Demo". GameSpot. Archived from the original on 28 August 2015 . Retrieved 28 August 2015. a b c d e Whitehead, Dan (27 February 2015). "Dying Light review". Eurogamer. Archived from the original on 27 May 2020 . Retrieved 27 August 2020. Romano, Sal (23 September 2021). "Dying Light: Platinum Edition for Switch launches October 19; Dying Light 2: Stay Human – Cloud Version announced for Switch". Gematsu. Archived from the original on 24 September 2021 . Retrieved 24 September 2021.Moreover, the game also features unique Nintendo Switch™ capabilities, including gyro aiming and motion controls that allow you to swing weapons and fight more efficiently. Additionally, HD Rumble vibrations make the game more immersive, and touchscreen support makes navigating the interface effortless. Now you can enjoy Dying Light to the fullest with the richest version of the acclaimed open world zombie survival game. Containing four DLCs and seventeen skin bundles, Dying Light: Platinum Edition brings together everything you need to explore all the post-apocalyptic world has to offer. Drive across Harran, as you spread carnage in your buggy, face and survive Bozak’s trials, explore new quarantine zones, and enjoy plenty of new skins and weapons! Meanwhile, a scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais. Crane attempts a rescue but is also captured. Rais reveals that the file he stole contains proof that the GRE intends to weaponise the virus rather than develop a cure. In the process of escaping, Crane cuts off Rais's hand. Dr. Zere is killed after telling Crane that he had tasked Jade with delivering his research to scientist Dr. Allen Camden. As Crane searches for Jade, he learns that the Defence Ministry is planning to firebomb Harran to eradicate the outbreak, claiming that there are no survivors. Working with the Embers, a survivor group in Old Town, Crane tries to alert the outside world by setting off bombs in an apartment building in the pattern of a sad face, but a jet fires a missile which obscures the pattern. Rose, Mike (20 August 2014). "How do you innovate with zombies? Dying Light searches for the answer Exclusive". Gamasutra. Archived from the original on 1 April 2019 . Retrieved 27 August 2020. Orland, Kyle (2 March 2015). "ESA apologizes for DMCA claim on Dying Light mod files". Ars Technica. Archived from the original on 3 March 2015 . Retrieved 2 March 2015.

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