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Borderlands 3 Ultimate Edition for Switch

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The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments: During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available The Mayhem modifier Chain Gang now creates beams when the player is closer and dissipates when further away, allowing them to fire less frequently Sheehan, Gavin (2 January 2020). "The New York Game Awards Announces 2020 Nominees". Bleeding Cool. Archived from the original on 4 January 2020 . Retrieved 5 January 2020. These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players' progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.

Fixed a reported concern where environments could sometimes appear unnaturally bright due Time of Day errors The Operative's Digi-Clone would occasionally not consume the full number of grenades with "Boom. Enhance." skill. These hotfixes are related specifically to the Bounty of Blood campaign add-on. To receive the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu. Added functionality to use the player’s SHiFT Display Name to find and join friends playing on PC regardless of platform Player location - Respawn locations - Extractor locations - Boss area - Death circle size, location, and time between statesAirborne Anointments – We’ve increased the effectiveness of the While Airborne Damage, Critical Damage, and Fire Rate Anointment. The Airborne Fire Rate Anointment had a bug as well, which is being fixed to substantially improve this Anointment. We’re anxious to see what builds will be used in Takedown at the Guardian Breach in particular. Included a modification so Lilith would continue to move toward the door in Shiv's confession chamber during "From the Ground Up" Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction. We found an issue where Anointed Enforcer's immunity abilities would sometimes cause them to be more difficult than intended. We have lowered their health temporarily as we investigate further and find a permanent solution. While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%)

But if you’ve had a tough time playing shooters on the Switch using Joy-Cons in the past, you’ll probably find the same struggles here. With a full Pro Controller (or third-party Joy-Con grips), these issues become nonexistent. Is the Nintendo Switch version worth your time? Marcus heard the outcry for more vending machines, so we're airdropping in some more across multiple maps. Expect new ammo and health vending machines outside of a few boss arenas and a few in some of the bigger environments. Below are the locations where the new vending machines will be appearing: A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits Updated Amara the Siren’s “Partali Renegade” and “Shrine Saint” Vault Hunter Head cosmetics to only appear once in the cosmetic list As you explore the expansive locales of each planet, you’ll constantly be inundated with mountains of randomly generated, color coded loot. Every gun comes with unique stat modifiers, elemental effects, and abilities, and there are all the expected staples featured here such as shotguns, rifles, and SMGs. To add even more variety, guns also come from a variety of different manufacturers, which each have their own intricacies to navigate. Reloading a Tediore gun, for example, results in your character throwing the spent gun like a grenade and pulling out a new one, while the blast radius and damage will be bigger if there were more bullets left in the clip.

Increased the chance for Class Mods and Artifacts to drop from bosses in the base game and in add-on content With the changes below, we hope to improve the matchmaking times for all types of content. As a reminder, you can always access Matchmaking via the Social menu. Like the Hitman Tree, the mid-tier passive and capstone skills of this tree had an inverted value relative to their position. This change also allows players to get more value out of their shields and Barrier via Distributed Denial being much lower in the tree. Please remember the changes require you to save/quit your character once to function properly. The Fabricator now has an alternate firing mode called Legendary that spawns between 1 to 3 Legendary weapons for 250 Eridium. You will switch into this alternate firing mode like any other weapon and will see purple effects when firing the Fabricator. Mission Rewards available in Veteran Rewards Vending Machine

To further improve the farming experience, we examined the Anointment pool and determined some weren’t engaging the community as we hoped. Given the depth of the pool, we have removed the following 21 Anointments. Any gear that currently has these Anointments will continue to function properly, but gear dropped after this update will no longer roll with these Anointments. This week’s hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and we’re excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop! Weapon HotfixesWe’ve been keeping an eye on how the community is using their Eridium, and agreed with the sentiment that the amount given from Vault Card Chests was too low. We’ve increased the reward to 500. We found that new players were consistently entering certain areas over-leveled for the content they were playing. This occasionally trivialized those areas, as enemies were sometimes much weaker than intended for that point in the game. We also found that some side missions later in the game were largely ignored because of these balance irregularities. These balance changes bring the enemies up to the average level that we see players hitting in these locations. Several of you have stated a desire to find gear more easily in the game. To do that we are updating the loot pools (the data that determines what in-game items drop) to ensure that more specific gear drops from bosses. That means you'll be able to go to a specific boss to get the specific gear you're looking for. We're working out which bosses get which gear right now and expect this to be ready as part of the November patch as well. Updated the ECHO device with new display screens for the Anointment Reroll machine and the Mayhem 2.0 menu Nunneley, Stephany (27 June 2019). "E3 2019 Game Critics Awards – Final Fantasy 7 Remake wins Best of Show". VG247. Archived from the original on 28 August 2019 . Retrieved 23 November 2019.

During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills. Made a change with the selection UI on Vault Cards to keep rewards highlighted when switching between them Become one of four extraordinary Vault Hunters, each with unique abilities, playstyles, deep skill trees, and tons of personalization options. Updated the “Malevolent Practice” side mission to prevent the mission icon “!” from appearing in an unexpected location on the mapThe New-U Station in front of the Halcyon Suborbital Spaceport (used during the "Space-Laser Tag" Mission) in the Meridian Metroplex now has a larger activation range. Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon's damage output. All friends will have an icon to indicate if they are a friend through Gearbox Software SHiFT or your PC platform (Epic or Steam)

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