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Libellud | Seasons | Board Game | Ages 14+ | 2-4 Players | 60 Minutes Playing Time

£23.995£47.99Clearance
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Note: other effects, such as one of the bonuses, or certain cards, also allow you to crystallize energies, sometimes at a different conversion rate. Power cards Important note: at no point can a player have more than seven energy to- kens in their reserve. If a player already has seven energy tokens and a new action would grant them new ones, they may keep only seven from among their tokens, and that decision must be made before taking any new actions. Increase their summoning gauge: when this symbol is present on the die chosen by a player, that player increases their summoning gauge by one. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end.

Seasons brings unique gameplay and a spin on fantasy and strategy card games. For a game of this price, you get a vast amount of replay-ability with all the strategies/combinations of power cards to try and high-quality components that will last. There is a strong sense that a lot of thought has been dedicated to the flavour and aesthetics of the game, whilst also maintaining a fair price. Transmutation: allows to exchange any 2 energies from your reserve for 2 energies of your choice from the main reserve. The game ends immediately when the season token crosses the 12th space on the season wheel during the game's third year. The players then total up: Points: At the end of the round, the season marker will advance as many squares as there are points on the remaining die. The season wheel, with a season token that indicates what the season of the current round is (three blue spaces for winter, three green spaces for spring, three yellow spaces for summer, and finally three red spaces for fall).

turn the power card 90°. The card so turned is straightened only at the beginning of the next round. A card already turned cannot be turned a second time in a given turn. When all players have chosen their dice and resolved their actions, the season marker is advanced by a number of squares equal to the points on the remaining die (the one not chosen by any player). The different types of effect of the power cards, visible at the bottom left of each card, are as follows: Example: this die wasn't chosen by any player. At the end of the round, the season token will move three spaces, since three points are on the die. Change Of Year

Once all these criteria have been met, the power card is placed in front of the player and considered to be in play. It is recommended to read the effect(s) of the card to the opponents. These effects are indicated at the bottom of the card, under its summoning cost. months of the year: January, February, March, April, May, June, July, August, September, October, November, December; The first player of the round takes the season dice corresponding to the current round's season, as indicated by the season token, and rolls them.

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However, on another, more brain challenging note, for those who desire to delve deeper into the mechanics of the game, there are advanced strategies which include: information control, risk management, understanding your opponent and tempo. One final thing you can do on your turn is use a cheat. Each player board has 4 “cheats” you can use once during the game. They do things like give you resources you might need or boost your strength. The downside is that each one you use will reduce your total VPs at the end of the game. The penalty is not even, so the more you use, the more points you give up. So the nuts and bolts of the game are where things get complicated. First, let me say right away, despite the attractive artwork, this is not a game for your non-gamer friends. They will be overwhelmed. When Activated - The card must be activated (and any relevant cost paid) to produce the listed effect. Cards may be activated once each round.

pay its summoning cost, by discarding the type and number of energies and/or crystals indicated just below its image (some cards have a varying cost depending on the number of players) Permanent effects: represented by a circular arrow, this effect lasts for the whole game, automatically, as long as this card remains in play. have an summoning gauge full enough to summon them. Thus, to sum- mon a second power card, a player's summoning gauge must be set to at least two. Each player then chooses a new card from the 8 cards passed by his neighbour, and passes the others to his neighbour, and so on until each player has chosen 9 cards. They are illustrated beautifully and are always made to benefit and help your students. Look through the activities and lesson ideas to help create engaging and exciting lessons for ESL children.

What's included with this Seasons Matching Game?

Even the generic cardboard resource tokens slot satisfyingly within the reserve of the individual player boards, showing great attention to detail. During the game, a player can use up to three bonuses. These actions offer extra advantages to the player who. on the other hand, loses prestige points at the end of the game. From the nine power cards chosen, each player should assemble three sets of three cards each. The first set immediately forms the player's hand, as it corresponds to the cards with which the players will begin their tournament. Bonuses offer the player additional benefits but cost prestige points at the end of the game. There are 4 different bonuses: Only the power cards numbered 1 to 30 are in play. These cards have easy to grasp effects and will allow you to slowly discover the world of Seasons.

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