Games Workshop Warhammer 40k - Orks Zodgrod Wortsnagga,Black

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Games Workshop Warhammer 40k - Orks Zodgrod Wortsnagga,Black

Games Workshop Warhammer 40k - Orks Zodgrod Wortsnagga,Black

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Description

A Waaagh! and Speedwaaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaaagh! at the same time. Both are active from when a Great Waaagh! is called, and each stage starts and finishes as described above. Beast Snagga leadership may be a violent and transient experience for most, but Zodgrod Wortsnagga has stood the test of time. The legendary Runtherd is more than just a force multiplier for his Super Runts – although he certainly is that too. Exiled from Ork society for being too nice to his Gretchin charges , there’s a reason he eventually found a home with the Beast Snaggas. As diverse and volatile a group of Orks as ever there was, the Beast Snaggas are united by their universal abundance of scar tissue, bionic limbs, and a shared desire to fight things bigger than themselves. The Beast Snagga keyword not only gives these units a 6+ invulnerable save, but also +1 to hit rolls made against Monsters and Vehicles, which seems like a pretty good starting point. Oh, and in case you were wondering if he’s the only Snakebite Character arriving in the new codex, he’s definitely not. After all, the squig-riding side of the Beast Snaggas can’t just have a few Nobs on Smasha Squigs (which we saw during Warhammer Fest Online) leading them around, can they?

Our goal is to build upon and consolidate the great work already being done by other community members across various forums, reddit threads, and hobby blogs, and bring together a comprehensive library of all these useful Build Instruction booklets. Zodgrod went wandering throughout the galaxy, accompanied by his retinue of snotlings and living as a Freebooter on the fringes of Ork society. Somewhere on his travels he unearthed the philosophies of a Runtherd philosopher known only as ' Narflung'. Narflung had performed experiments with Gretchin, training them to become 'Super-Runts'. The techniques in question involved a great deal of bell ringing and the promise of a prime, juicy Squig. In no time at all Zodgrod had created his own Super-Runts, a new breed of Gretchin who outperformed their lesser brethren on the battlefield, displaying increased aggression, cunning, and bravery. [1] Narflung called these Gretchin "Super-Runtz" and the techniques he had used to produce these results were actually what Humans call "Pavlovian conditioning," involving a lot of bell-ringing and the reward of a fat, juicy Squig when the Gretchin did as required. With this information at hand, Zodgrod soon created his own breed of Super-Runtz and he began to hire them out as an effective combat force to many Ork tribes and WAAAGH!s. Zodgrod Wortsnagga - Zodgrod was perhaps the greatest Runtherd in history before being expelled from the Warboss Ugulhard Duffgruntas' Chargerz, an extremely fundamentalist band of Snakebites who rabidly rejected the use of advanced technology. After the expulsion, Zodgrod travelled the galaxy and learned several ancient Orkoid techniques to create Gretchin who were possessed of more aggression, intelligence and sheer ferocity than any of their counterparts, which he named "Supa-Runtz." Zodgrod is now hired by Ork Warbosses who are particularly desperate to make use of his Supa-Runtz in battle.

They Rock :

Beast Snaggas are all about the squigs, from Zodgrod’s living wig to the giant tramplasquigs that lug their Kill Rigs into battle. Squighog Boyz are partial to a medium variety of squig, all the better to blitz headlong at whoever they’re fighting and duff them up on the charge. This set, again available on its own for the first time, contains five models – three regular boys, a Nob on a Smasha Squig, and a Bomb Squig (whose grot rider appears not to appreciate the imminent explosion he’s riding towards, and indeed on top of). Their Runtherdz work tirelessly to keep these creatures and the klan's Grots in line on the battlefield. In times of war, the Grots are given crude weapons and herded into battle, often manning the batteries of Big Gunz and accompanying the tribe's Weirdboyz. Most traditionalist Orks believe that the idea of Gretchin who are fearless and competent warriors represents a horrible threat to the very fabric of Orkoid society. But many other Ork leaders who find themselves in desperate straits will not hesitate to hire Zodgrod and his elite Gretchin. Mega-armoured Warbosses have appeared in Ork codexes before but didn’t have their own miniature up until now. We’re excited to finally show off the first true appearance for this much-requested model.

While the rest of the Orks bashed the Human inhabitants the Wyrm-Killas made sure the Tyranids had time to multiply, so they would make good hunting. By the time the Orks had torn apart the Humans they found themselves overrun by Tyranids, and gleefully turned their attentions to this new foe. Most Runtherdz also exhibit curiosity, especially for the other sentient races of the galaxy. Where the average Ork Boy only sees a non-Ork as either a challenge or a nuisance to be killed in either case, the Runtherdz sees a non-Ork as a challenge to be mastered. When an Ork mob goes to war, the Runtherdz will claim the surviving enemies as their spoils, and start training them as slaves. A Runtherd sees barriers of language and behaviour as a challenge to his skill for control and command rather than to his authority, and will apply his skills to boosting the production of his hapless charges just as he would with a group of uncooperative Gretchin. Successful Runtherdz can handle Humans, Squats, Tau and most other sentient races of the galaxy (with the exception of Tyranids and Necrons), eventually learning enough of their language, mannerisms and culture to ensure his slaves are always working at peak efficiency.Snakebites prefer muted earth tones for their liveries, with an emphasis on greens and browns with dusty yellow and white highlights. Orks of this klan are covered in swirling red tattoos, like coiled snakes.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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