Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

£17.495
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Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

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Japan Platinum Game Chart". The Magic Box. Archived from the original on 1 August 2019 . Retrieved 23 August 2019. ITmedia Staff (5 February 2014). "「バンダイナムコゲームス」にレーベル統一 ゲームから「バンダイ」「ナムコ」「バンプレスト」消滅". ITmedia (in Japanese). ITmedia. Archived from the original on 18 August 2016 . Retrieved 2 August 2020. B.スタジオに". GameBusiness (in Japanese). IID. 6 April 2011. Archived from the original on 24 August 2020 . Retrieved 24 August 2020.

a b Tochen, Dan (26 April 2006). "Banpresto upgrades profit forecast". GameSpot. CBS Interactive. Archived from the original on 26 August 2020 . Retrieved 26 August 2020. English Company Profile". Japan: Banpresto. 2008. Archived from the original on March 21, 2008 . Retrieved December 5, 2020. Home Vid Manufacturers Set Up New Association" (PDF) (in Japanese). No.510. Amusement Press. Game Machine. 1 January 1996. p.36. Archived from the original (PDF) on 22 May 2020 . Retrieved 24 August 2020.Smith, Alexander (2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Volume I. CRC Press. p.433. ISBN 9781138389908. Plasket, Michael (16 October 2015). "I'm Sorry". Hardcore Gaming 101. Archived from the original on 17 January 2020 . Retrieved 3 August 2020. Super Robot Wars for the Game Boy (pictured above) became one of Banpresto's most-successful titles upon its release in 1991.

In September 2005, Bandai merged with fellow game company Namco to establish a new entertainment conglomerate, Namco Bandai Holdings. Namco and Bandai's video game operations were merged and transferred to a new subsidiary, Namco Bandai Games, in March 2006. [22] [23] Banpresto became a wholly-owned subsidiary of Namco Bandai Holdings upon the formation of Namco Bandai Games, [24] however the merge had little effect on the company itself. [22] The company reported considerable financial success following the merge in April, as its net income forecast exceeded the expected ¥1.6 billion to ¥2.1 billion. [25] The company continued to produce games based on licensed properties, notably Crayon Shin-Chan, as well as selling arcade game equipment and maintaining its video arcade chains. [25] [26]

Demon Slayer : Kimetsu no Yaiba

D Warriors - Videogame by Sega". Killer List of Videogames. International Arcade Museum. Archived from the original on 17 April 2019 . Retrieved 25 August 2020. The Banpresto name continued to be used as the name of a Bandai Namco division until 2019, when it was absorbed into the then-recently formed Bandai Spirits division of Bandai, relegating it into a brand of high-end figures based on licensed products. a b c Gantayat, Anoop (8 November 2007). "Sayonara, Banpresto". IGN. Archived from the original on 9 December 2007 . Retrieved 26 August 2020. Bobinator (17 August 2015). "Pengo". Hardcore Gaming 101. Archived from the original on 24 January 2020 . Retrieved 25 August 2020.

a b c "Bandai Buys Coreland To Make Games" (PDF). No.351. Japan: Amusement Press. Game Machine. 1 March 1989. p.30. Archived from the original (PDF) on 22 May 2020 . Retrieved 1 August 2020. In April 1991, Banpresto introduced Super Robot Wars, a tactical role-playing game for the Game Boy. [13] [14] Developed by external studio WinkySoft, [15] it was a spiritual successor to its Compati Hero series of games, crossing over popular mecha licenses like Getter Robo and Mazinger-Z. [16] Super Robot Wars was a commercial success, attributed to its release during the popularity of mecha anime in the early half of the decade. [16] It became one of the company's most-successful games, spawning a multi-million-selling franchise with several sequels, remakes, and other forms of media. [16] [14] Super Robot Wars is considered important and influential for the genre, and contributed to the early success of the SD Gundam media franchise. [14] As of 2016, the Super Robot Wars series has sold over 16 million games across all available platforms. [17] Banpresto also began producing children's rides, using the likenesses of characters such as Anpanman, Super Mario, and Thomas the Tank Engine. [18]Openshaw, Mary (March 1990). "Paris Says Oui! Pins, video and — surprise! — poll all shine at best Paris show ever". RePlay. Vol.15, no.6. pp.134–5. Storeで販売開始"[Cumulative shipment of "Super Robot Wars" series exceeded 16 million. The first HD remake version is now available on the PS Store]. 4Gamer.net (in Japanese). Aetas. 24 April 2014. Archived from the original on 22 September 2015 . Retrieved 5 July 2019. Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International in April 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sharing of Bandai's library of popular characters allowed the company to become one of Japan's largest game publishers in the 1990s. PDF) (in Japanese). No.497. Amusement Press. Game Machine. 15 June 1995. p.17. Archived from the original (PDF) on 23 May 2020 . Retrieved 25 August 2020.



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