Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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In contention with Craventhrone Guard for the title of ‘worst warscroll in the book’, Glaivewraith Stalkers have at best stayed the same since their previous iteration. Yes, they’ve gained a point of damage and rent, and now you gain +3 to charge a unit chosen at the start of the game, but you’re losing 1” range and reroll failed hits on the turn you charged your victim while also going up to 105 points, from 65. This is a bad unit with great sculpts. Maybe next time, mari lwyd. Myrmourn Banshees The other unit that had mortal wounds on 6s to hit, Spirit Hosts lost it and got given a new bodyguard rule, which allows nearby (3”) Nighthaunt heroes (so no Nagash) to pass wounds off onto this unit on a 3+. Nighthaunt have traditionally always fallen apart as soon as their support heroes die, so having a bodyguard unit that both has the summonable keyword so can be replenished and also doesn’t require a subfaction to use is fantastic. Along with the Cruciator these are almost auto include for at least one unit, if only to help stop enemy shooting from messing with your hero hammer too badly.

Sign up for the Warhammer Community newsletter to get all of the latest Warhammer news delivered to your inbox. Looks like seasons and new terrain elements are coming to Age of Sigmar, but after they were all just removed from the Warhammer 40k side of GW’s webstore it is hard to say how long these releases will even be available. In his mortal life, Awlrach promised aid and safe transport to desperate travellers, only to send his victims to a grisly death in the briny deeps. When Awlrach’s spirit made its way to Nagash, the reward for his treachery was an eternity of service. Now this sinister boatman dredges up wayward souls to bolster the Nighthaunt hosts, and ferries them through the ethereal plane to wherever they will cause the most terror.Huge glow up – Probably more than any other army in the game, Nighthaunt really needed an upgrade, with an old book containing old units and army-wide rules that seemed outdated just as the book was launched. The units are now generally much improved but the battle traits in particular are a lot better. When this frightful ferryman weighs anchor, he must do so the usual 9” away from enemy units, as must his phantasmal passengers – they have to keep their hands in the boat and stay within 12” of Awlrach when they disembark. In an attempt to quell the bestial spirits running rampant across Shyish, Nagash seeks to weaponise the souls of the fallen against them. Fright of Flight is achieved if there are no enemy units within 6” of Nighthaunt units contesting an objective which is… challenging to achieve if you can’t control who has the final action of the game, and you have no meaningful ranged firepower to push the units away. The Midnight Tome in Relics of the Underworld lets a wizard once per battle automatically cast a spell to summon an endless spell with an unmodified 12 that cannot be unbound. While our choice would probably be Emerald Lifeswarm, Nighthaunt endless spells have received major upgrades and are all incredible viable, which we’ll get into just below.

And that’s still not all! Alongside the scenery and the incredible Krondspine Incarnate of Ghur, the first Season of War book is arriving for Warhammer Age of Sigmar. It expands the ongoing narrative of the Mortal Realms, and explores the aftermath of the battle at Amberstone Watch, the siege of Excelsis, the Dawnbringer Crusades, and the alpha-continent of Thondia. This multipart plastic kit builds one Awlrach the Drowner, a unique Hero and Totem for Nighthaunt armies. Propelling his odious, decaying skiff with a deathwood oar, this ghastly figure offers a tremendous boost to his army’s mobility by delivering units across the battlefield. He’s also a worthy painting challenge, loaded with grisly nautical details and a variety of textures to experiment with, from rusted iron and rotting wood to vengeful, ethereal spirits. A readers’ gallery of beautifully painted miniatures from the Horus Heresy. This section includes Loyalists and Traitors in equal abundance.Sam Pearson's Blades of Khorne take on Matthew Rose's Flesh-eater Courts as they come to blows in this matched play game, which showcases some of the savage new rules found in the General’s Handbook 2022.

We first saw this new Nighthaunt miniature at AdeptiCon, and it’s time to find out what makes him oar-some on the battlefield. Awlrach the Drowner leads a procession of Nighthaunt to conquer the lands of the Ulrung Fyreslayers in this mini-campaign, which includes a unique battleplan. Chainghasts are pretty much as we saw them in Arena of Shades, functioning largely as a +1 to hit aura to Nighthaunt units while a Spirit Torment is on the battlefield. This is… nice, but because it’s dependent on a Spirit Torment floating around, killing that off means the Chainghasts are almost useless. At least you get them for free in the box with your Spirit Torment? Glaivewraith Stalkers Each physical copy of issue 478 comes with a pair of Paint Recipe Cards, and six Kill Team Faction Tac Op cards – three each for Harlequin Void-Dancer Troupes and Thousand Sons Warpcovens.

You can get this model and a ton of terrain in the new Thondian Strongpoint box set that looks to have everything you need for the new Season of War Thonida supplement! Also, entirely arbitrarily, these units only moves 6” a turn, the slowest in the book. Give this one a miss. Scriptor Mortis GW revealed the Season of War: Thondia supplement along with some new models including the Thondian Strongpoint Terrian and Awlrach the Drowner at their Adpeticon Preview!

There’s new terrain to be found within, too. The Megadroth Remains show just how big the beasties in Ghur can grow – large enough for whole units to hide behind their skeletons in battle – and a Cleansing Aqualith is ideal for anyone who has waterfall envy after seeing the Shrine Luminor.

Season of War: Thondia supplement

To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game. All the warscrolls for Nighthaunt, including the new heroes Awlrach the Drowner and the Scriptor Mortis, and the new unit of Craventhrone Guard. Nagash is in here too!



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