Days of Wonder | Ticket to Ride Japan Board Game EXPANSION | Ages 8+ | For 2 to 5 players | Average Playtime 30-60 Minutes

£9.995
FREE Shipping

Days of Wonder | Ticket to Ride Japan Board Game EXPANSION | Ages 8+ | For 2 to 5 players | Average Playtime 30-60 Minutes

Days of Wonder | Ticket to Ride Japan Board Game EXPANSION | Ages 8+ | For 2 to 5 players | Average Playtime 30-60 Minutes

RRP: £19.99
Price: £9.995
£9.995 FREE Shipping

In stock

We accept the following payment methods

Description

No matter how eager you are to build an impressive network of routes, you can only claim one per turn. This can be frustrating when you’re in a strong position and could claim multiple routes, but ultimately I think players should be encouraged to pace themselves. Let’s first look at how the “Claim a route” action changes and then the Ferry cards will make a little more sense.

From the vast beauty of Mount Fuji to the bustling streets of Tokyo, Japan has captured the hearts and minds of millions. I love immersing myself in this small island nation’s rich culture and history, and I know I’m not alone in my enthusiasm for all things Japan. This is an essential strategy because you’ll lose points for any routes you haven’t completed! End of the Game It’s important to note that players score region bonus points for each of their distinct networks (group of connected trains) so it can be beneficial for players to connect their routes into a single network to maximize the points they’ll score for this bonus. Red has two distinct networks (five different regions connected in each) that would score 1 point for each network. However, if they connected Pisa to Firenze then they would have one network with nine different regions and score 11 points instead. Another difference you should be aware of is that, on the map, you will see two regions – Kyushu Island and Tokyo subway – which are zoomed in. These can be claimed as per the regular rules. Every gray, uncoloured route on the Italy map is a ferry route and features at least one wave symbol to represent this. Note the wave symbol on the gray routes that feature between one and four symbols per route.

Ticket to Ride: Italy

I’m sure you know the drill by now: to claim one of these routes, you need to play as many cards of the same color as the number of spaces in the route. As the name might suggest, players will be building railroads in mainland Japan. This sounds like the original, but in this case, your railroads are going to be built to withstand the breath-taking speed of the world famous Bullet Train.

Don’t forget to move your scoring marker when you claim a new route (as if you need reminding)! Drawing Train Car Cards The Bullet Train Bonus awards points depending on each player’s contribution to the network. In a five-player game:

Never fear; there’s still a competitive element to all of this because, at the end of the game, the players who contributed most to the network will win the biggest reward. Then, shuffle the train cards and give four to each player. The rest of the cards should be placed near the board, with the top five turned face-up. Taking a Turn If there is a tie, affected players earn points for their position; the next player earns points from the position as if there were no tie. How to Play Each city has the name of the region it belongs to and the region’s coat of arms next to its name. For each different region a player connects, they score points based on the table pictured above. Green scores 1 point for connecting 5 different regions (note the X by Bari doesn’t count because this player already scored for this region with Foggia).



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop