God of War - The Official Novelization

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God of War - The Official Novelization

God of War - The Official Novelization

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In general, the action in God of War is decent enough but there’s a couple of occasions where more description and detail would have been welcomed in the encounters and fights. It’s a tough one though as the action in the game is very visceral. Subsequently, if Barlog had taken that gaming action and written it in the same visceral way then the God of War book would have been very dark and it wouldn’t have been as accessible as it ultimately is. There is a story in God of War. The story has twists, poignant moments, and most of all: creates a framework on which to hang a masterful game. Even the banal video-game-y moments of the game (paddling a canoe to your next location) are made charming by incidental dialogue between the characters. You've never heard a fable until you've heard Kratos mangle it.

When Kratos gets angry at Atreus for saying that Laufey is more to him, he instantly hears the latter's voice reminding him that Atreus is just a boy and that he should remember that. What I think I liked the most was how this book dragged you, as the reader, along on the father-son journey to honor their mom/wife's last wish. It was really amazing to see them grow and cope with their emotions while on the dangerous adventure. It was heartwarming, really. I really want to learn how their story will go on, as the ending was more of a "to be continued.." The events that occur in Kratos' Cabin is extremely different in comparison to what occur in the game; Kratos and Atreus had charred badger for supper, after Atreus burned the meat by accident, as he got distracted. That night, as the two slept, Kratos had a nightmare.Atreus, my precious sugar muffin, is determined to proof his father wrong and to show him that he's perfectly capable to come along and that he can fight alongside him. Now that he has lost his mother Atreus feels the strong need to develop a bond with his father since he barely knows the man who has been mostly absent during his life. He just wants to be accepted and appreciated. All dialogue is removed from the scene where Atreus and Kratos spread Faye's ashes, instead replaced by Atreus thinking about how he shouldn't cry because that wouldn't be godlike and he wants his father to respect him as a fellow god, which turns an emotionally touching scene that's the culmination of their quest and shows how they've actually become closer as individuals into "Toxic masculinity and the kind of mentality that's gotten Kratos where he is...is good, actually." Mellas was transported outside himself, beyond himself. It was as if his mind watched eveything coolly while his body raced wildly with passion and fear. He was frightened beyond any fear he had ever known. But this brilliant and intense fear, this terrible here and now, combined with the crucial significance of every movement of his body, pushed him over a barrier whose existence he had not known about until this moment. He gave himself over completely to the god of war within him.”

When he had almost given up on life, a little girl ‘Emma’ finds him and offers him a sweet. She prays, as long as he ate this sweet candy, his life would get sweeter and sweeter with each passing moment.The book starts on the hunting expedition and not Faye's funeral. This was probably for time constraints, but it does kind of remove the somber, contemplative game start that made the GoW opening so emotionally impactful (especially compared to the other games). As always this review can also be found on my blog The Tattooed Book Geek: https://thetattooedbookgeek.wordpress...

Her Grandfather Mr. Mathew had never accepted the birth of this girl child. Father’s disability and the inability of a simple and not so cunning mother gave the other family members an upper hand in colluding and snatching the wealth away. The book needs you to have played the game. I know few people are going to read it without having played it, because let’s face it, this book is for fans of the franchise – or for people who love Kratos but can’t afford the game/console. And that enrages me so, because this book is insulting to the game and to fans. All the majesty and mayhem of Greek mythology springs to life once more in the powerful second novel based on the bestselling and critically acclaimed God of War® franchise. Sometimes it felt as though the author didn’t know the map of the game. The characters were in the Bridge of Yggdrasil, then crossed “a forest” and reached the horn to call for the World Serpent – all those who played the game know that both the World Tree and said horn are within meters away above Tyr’s vault. With. No. Forest. Whatsoever. It’s unprecedented since it’s obvious that the writer had access to the game and to in-depth information about the game, so… what?How do you find the work of fiction that is the novel? If your answer is that it is one of the best forms of literature, allow us to introduce you to the novel named Billionaire God of War. Immerse yourself in a story that will take you on a roller-coaster rider of alternating emotions. There is this part where Kratos has to travel into the light of Alfheim to collect the Bifröst while Atreus waits for him. In the game it appears that Atreus was only waiting there for a few hours at least, where in the book it was almost a day and Atreus fought of plenty of Dark Elves during his father's absence. This title the Billionaire God of War novel tells us something like that. As the saying of a famous rich person goes if you are born poor it is not your fault, but if you die poor, it is certainly your fault. The core idea is the efforts that we garner and concentrate on our goals. Achievement is a milestone in the path of unabated struggle. Some of the Stranger's dialogue upon meeting Kratos has been slightly changed, with an example being Yet you hide out like a frightened rabbit in these woods...you pathetic coward., with the original being " And yet you hide out here in the woods-like a coward.".

As Atreus tries to focus on shooting down the deer and not let his emotions cloud his mind, Kratos will become impatient and urges Atreus by saying "Take the shot, boy. Now!"A few days prior to experiencing this stranger’s kindness, he finds himself impressed by a little girl, who treats him with candy, the only sweet thing in his bitter worthless life. However, I think that this is plagued by more problems than solutions, and actually manages to ruin what's probably one of the best stories told by a game in the last ten years or so. So do yourself a favour, and play the game - or watch gameplays on Youtube. And regarding world-building, there’s nothing. No one explains anything. I’m not ignoring Mimir’s trivia, I’m talking about that the game creates world-building with everything it has at its disposal: sounds, ambiance, environment, music, little bits of lore found by Atreus, monuments that you come across, runes, gameplay included, and a little more through dialogue and character interaction. The author decided that the only viable way to convey world-building in a book was through dialogue, forgetting that he has at the tip of his fingers the ability to also translate all those things I enumerated and integrate them gracefully in the narration and actions of the characters. Well, I was wrong.



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