The Silent Hill Collection (PS2)

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The Silent Hill Collection (PS2)

The Silent Hill Collection (PS2)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Top 100 Video Games of All Time". G4. G4 Media, LLC. June 13, 2012. Archived from the original on September 24, 2014 . Retrieved June 13, 2012. Valentine, Rebekah (October 20, 2022). "Silent Hill: Townfall Invites Annapurna, NoCode to Shape the World of Silent Hill". IGN. Archived from the original on October 19, 2022 . Retrieved October 20, 2022. Hand, Richard J. (2009). "Proliferating Horrors: Survival Horror and the Resident Devil Franchise". In Hantke, Steffen (ed.). Horror Film: Creating and Marketing Fear. University Press of Mississippi. pp.117–134 [123–5]. ISBN 978-1-60473-376-1. Konami (Team Silent) (November 19, 2002). Silent Hill 2 (PlayStation 2). Konami. Level/area: Ending.

Directed by Christophe Gans and released through TriStar Pictures in the United States, and Pathé in Europe. Born from a Wish is a side-story scenario in the special editions and re-releases of the game in which the player takes control of Maria shortly before she and James meet at Silent Hill. After waking up in the town with a gun and contemplating suicide, she decides to try to find someone. [17] She eventually encounters a local mansion, where she hears the voice of its owner, Ernest Baldwin. Ernest refuses to let Maria into the room he is in and will only talk to her through its closed door. After Maria completes tasks for him, Ernest warns her about James, whom he describes as a "bad man". [29] After Maria opens the door to Ernest's room and finds it empty, she leaves the mansion. At the conclusion of the scenario, Maria contemplates suicide once more, but ultimately resolves to find James. [30] The side-story concludes with a voice-over of James encountering Maria in the park and her introducing herself to him, as it happens during the events of the main story. a b Dieubussy (September 15, 2009). "Interview with Takayoshi Sato: Seizing New Creations". Core Gamers. Archived from the original on August 31, 2011 . Retrieved January 6, 2011. Review: Silent Hill Play Novel (Game Boy Advance)". October 30, 2010. Archived from the original on September 11, 2019 . Retrieved August 14, 2020.A town that was gradually abandoned due to a 50-year inability or unwillingness to extinguish a coal mine fire. Nutt, Christian. "Q&A: Konami's Yamaoka on Silent Hill: Homecoming's Western Development Trip". Gamasutra. United Business Media LLC. Archived from the original on November 10, 2011 . Retrieved October 2, 2011.

Tyler Fischer (January 31, 2020). "New Silent Hill Movie Announced". comicbook.com. Archived from the original on February 2, 2020 . Retrieved February 9, 2020. a b Lundrigan, Jeff (November 2001). "Finals". Next Generation. Vol.4, no.11. Imagine Media. p.100. The Best Videogame Stories Ever". GamesRadar. April 21, 2008. Archived from the original on June 15, 2011 . Retrieved July 16, 2010.

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The installments in the Silent Hill series utilize a third-person view, with occasional fixed camera angles. While visibility is low due to the alternating fog and darkness, all of the series' player characters, except Henry Townshend of Silent Hill 4: The Room, are equipped with a flashlight and a portable device which warns the player of nearby monsters by emitting static (a transistor radio in Origins and the first three installments, a walkie-talkie in Homecoming and Downpour, and a mobile phone in Shattered Memories). [77] [78]



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