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Blur (PS3)

Blur (PS3)

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Description

Blur is a remarkable and singular technical achievement, especially in relation to what Bizarre Creations achieved with Project Gotham Racing 4 (still a great-looking game itself). The number of cars on-screen at any given point has increased, the amount of effects in play can be quite overwhelming, and overall image quality has been boosted too. Yin-Poole, Wesley (October 25, 2013). "There's a new Blur game! And it's out today! But..." Eurogamer. Gamer Network. Archived from the original on October 27, 2013 . Retrieved April 7, 2023. a b Davis, Ryan (May 25, 2010). "Blur Review (PS3, X360)". Giant Bomb. Fandom. Archived from the original on February 4, 2023 . Retrieved April 8, 2023. Digital Foundry hearts Blur. Eurogamer has already gone into depth about why the game is so good to play in its review, but this appreciation is only strengthened when you experience the scale of the technical achievement on offer: full 720p resolution, high levels of anti-aliasing, up to 20 cars on-screen at any point, a large, highly detailed rear-view mirror, masses of post-processing effects, no LOD popping. The list goes on. The game’s story unfolds through Bizarre Creations’ unique and innovative community-based interface, enabling players to build a network of allies, rivals, fans and personalized racing experiences with friends both inside and outside the game. Blur delivers a new style of powered-up racing experience for all gamers.

Yin-Poole, Wesley (July 8, 2010). "Activision: Blur was not a failure". Eurogamer. Gamer Network. Archived from the original on July 11, 2010 . Retrieved April 7, 2023. Rose, Mike (October 25, 2013). "Activision's Blur comes to mobile through Marmalade partnership". Game Developer. Informa. Archived from the original on October 28, 2013 . Retrieved April 7, 2023. Social Network Interface – Blur’s new, innovative social network user interface is designed to evolve dynamically as players compete in different races, make new friends, rivals and fans, and connect with other racers both in game and in real life. Gamers interact with one another through messaging, trading opinions, challenges and images, and learn what’s going on in the Blur world, including locating where and when the next big races are happening, rallying their fans for support, and taking up challenges designed to suit their favorite racing style.Rogalski, Jakob (November 1, 2013). "Blur: Overdrive bringt Top Down-Arcade Rennspiel mit Waffen auf iPad und iPhone". iTouchandPLAY.de (in German). Archived from the original on 2013-11-05 . Retrieved November 1, 2013. Unfortunately they chose to embed State-endorsed social networking spyware features in the game, which is my only real complaint. I guess some people within the company decided that it would be a great way for people to get word out about the game on these filthy social networks. I detest them and I wish the code wasn't embedded in the game (even if I don't use the features). Oh well. Anyway, that might be a minor point. Blur's art style is fantastic. The Power-Ups really contrast with the environments and the lights glow in their characteristic glow. The particle effects add to the chaos. The sound design is masterful: every power-up sound, car sound and surface noise is sonically perfect. Even the music feels like part of the game rather than 'bolted-on' and annoying, like we see with so many other games.

a b c Kato, Matthew (July 2010). "Blur Review". Game Informer. No.207. GameStop. p.92. Archived from the original on August 29, 2011 . Retrieved April 6, 2023. Let's get to work. It's time to wheel out the comparison assets, starting with the 720p comparison gallery, and this head-to-head movie: At its very core it is Project Gotham Racing: take to the circuit with semi-sim, semi-arcade car handling and earn "fans" (as opposed to kudos) by racing creatively. But there's much more to Blur than its PGR inspired core. The power-up racing concept is very much a Mario Kart staple, though here it feels more in-tune with Wipeout here. The aesthetic is very neon-lit futuristic like Wipeout, with some of the power-ups even sharing a resemblance with the futuristic racer. It's also a bit Twisted Metal mind, with big multiplayer arenas set aside for huge demolition battles which feel as close to Twisted Metal PS3 as you're going to get until David Jaffe jumps out of the woodwork.So, PlayStation 3 or Xbox 360? The stakes are high. What we have is a title that pushes technical barriers in pursuit of an overall gameplay experience that is quite unique: tech deficiencies will impact the overall look and feel of the game. Bearing in mind the legion of technical accomplishments, surely something's got to give? Gallegos, Anthony (June 1, 2010). "Blur Review (PS3)". IGN. Ziff Davis. Archived from the original on June 4, 2010 . Retrieved April 6, 2023. Onto the performance tests. As usual we've put together a series of comparison tests showing the same levels running on PS3 and 360. Usually this gives us a good perspective on how titles perform in a like-for-like scenario. Blur was released in May 2010. This review is written in April 2017, so it has been almost 7 years since the game was released. Despite the time that has passed, I have yet to see any racing game that comes close to the feeling I get from Blur, and I doubt I ever will. Rigney, Ryan (May 25, 2010). "Blur (X360)". GamePro. GamePro Media. Archived from the original on September 1, 2011 . Retrieved April 8, 2023.

It Wouldn’t Be Racing Without Multiplayer – Blur offers gamers a new kind of racing experience that allows them to race with friends and as part of a network of players in high intensity competition and fun. The game supports competitive and cooperative gameplay, including team and objective based race events, and also features 4 player split-screen for playing with friends from the comfort of the couch. Blur also introduces Custom Groups – where anyone can create unique multiplayer modes based on their favorite ways to play the game. These new modes are then shared through Blur’s social network, expanding the game in ways only limited by the gaming community’s creativity. Hoggins, Tom (May 25, 2010). "Blur video game review (X360)". The Daily Telegraph. Archived from the original on May 28, 2010 . Retrieved April 8, 2023. (subscription required) Blur is ten levels above any Mario Kart. In a perfect world it would have sold more than any Mario Kart too. The AI is extremely well-balanced and refined. It doesn't frustrate like Mario Kart. The game rewards good driving and good strategy and is a blast to play with friends or solo. Up to 4-player splitscreen just adds to the fun offline. As you progress the game is plenty challenging too.

Overview

McShea, Tom (May 27, 2010). "Blur Review (PC)". GameSpot. Fandom. Archived from the original on May 29, 2010 . Retrieved April 6, 2023. Issue 6356: A ghost image effect is present, which can be removed by enabling Asynchronus Texture Streaming, however this causes flashing white lights to appear throughout the game. In-game, PGR4 ran at native 720p with 2x multisampling anti-aliasing. For Blur, the 360 version actually runs with 4x MSAA - the best the machine's hardware is realistically capable of delivering. Bramwell, Tom (May 25, 2010). "Blur (Xbox 360)". Eurogamer. Gamer Network. Archived from the original on March 14, 2014 . Retrieved April 6, 2023. This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:

Locate the game file Blur ROM (ISO). It is most likely compressed in .zip format. Use a program to unzip it. a b "Blur (PS3, X360)". GameTrailers. Viacom. May 25, 2010. Archived from the original on October 11, 2012 . Retrieved April 6, 2023.

Detail Game 

Mahood, Andy (August 2010). "Blur review". PC Gamer UK. Future plc. p.94. Archived from the original on January 7, 2015 . Retrieved April 7, 2023. During the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods (mods being upgrades that provide enhanced functionality to a standard powerup e.g. Khan's titanium shield), and customized cars. At the final boss challenge, all the bosses meet together for a final race. This is the only major point of differentiation in terms of the look and feel of the game when comparing to the PlayStation 3 version. It's rare that we see 4x MSAA implemented on PS3 at all, and in terms of your AAA driving games, only Gran Turismo 5 Prologue possesses it. In cross-platform fare, 4x MSAA on 360 is often substituted with quincunx AA (QAA) on PS3, but for Blur Bizarre has opted for 2x MSAA with a half-pixel, bilinear-filtered edge blur.



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