Games Workshop - Warhammer 40,000 - Aeldari Guardians

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Games Workshop - Warhammer 40,000 - Aeldari Guardians

Games Workshop - Warhammer 40,000 - Aeldari Guardians

RRP: £11.99
Price: £5.995
£5.995 FREE Shipping

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If your Crusade army includes any HARLEQUINS units, they can prepare for a Grand Performance. To do so, you first select which Tale your HARLEQUINS units will perform, then take part in a series of battles that form the Rehearsal phase, leading on to a battle that forms the Grand Performance phase. Before the battle, generate the psychic powers for PSYKERS from your army that know powers from the Phantasmancy, Runes of Battle, Runes of Fate, Runes of Fortune or Revenant disciplines using the tables below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers each PSYKER knows. Focusing their psychic abilities through their weapon, this psyker ensures that a portion of their psychic might empowers their strikes.In your Psychic phase, if this PSYKER successfully manifests any psychic powers, until your next Psychic phase, add 1 to the Damage characteristic of melee weapons this PSYKER is equipped with. This psyker is able to process multiple streams of thought simultaneously, conducting the tides of the warp with consummate skiff.In your Psychic phase, this PSYKER can attempt to manifest one psychic power even if it attempted to perform a psychic action in the same phase. Added range and a guaranteed AP are pretty nice. It might not seem insane right up front, but a buff to weapons and save at once can be really strong. As they can get -3 AP as well.

Opponents of the Aeldari find them mercurial and elusive, and plans are sure to fail as these unpredictable skirmishers feign retreats and mask their presence. After many failed attempts to mount a giant sword onto their grav platforms, the Storm Guardians have finally hit upon a solution. By replacing the heavy weapon with a powerful shield generator, these squads can sprint across the battlefield safe in the embrace of a glowing force field. The Aeldari Battle Host Detachment rule takes this mastery of fate further, letting you re-roll one Hit and Wound roll each time you shoot or fight – they’ve not suffered for millennia to fail on that vital coup-de-grâce. When a PSYKER from your army manifests a psychic power from the Phantasmancy, Runes of Battle, Runes of Fate or Runes of Fortune disciplines, replace all instances of the < CRAFTWORLD> or < SAEDATH> keyword on that psychic power (if any) with the name of the craftworld or saedath that your PSYKER is drawn from. If that PSYKER is an ANHRATHE unit, instead replace all instances of the < CRAFTWORLD> ASURYANI CORE keywords on that psychic power (if any) with the ANHRATHE keyword and all instances of the < CRAFTWORLD> ASURYANI CHARACTER keywords on that psychic power (if any) with the ANHRATHE CHARACTER keywords. Embolden (Blessing): Select one friendly < CRAFTWORLD> ASURYANI CORE or < CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. Until the start of your next Psychic phase:While your army contains any YNNARI Detachments, each time a YNNARI unit from your army achieves any of the following during a battle, add 1 to your Soul points tally: While different Aeldari armies might choose to focus on specific aspects of the combat arts, they have a host of iconic units at their disposal. These are likely to be some of your mainstays. Farseer You can also select any CRIMSON HUNTER unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model. If that type of roll involves one D6 (e.g. a hit roll), do not roll a dice; that roll is treated as an unmodified roll of 6. They are more highly-trained compared to standard Guardians, but are arranged in a similar tactical manner, consisting of both Defender and Storm Guardian units.

There are ten different bodies, six male and four female. Some of them are the same sculpts but mirrored, but it’s hardly noticeable when assembled. We have ten plain helmets, ten helmets with topknots, and 11 bare heads with all kinds of elven hairstyles. Wow. There are enough shuriken catapults and shuriken pistol arms, two flamers, two fusion guns, as well as 5 Aeldari blades, 2 power swords, and 2 chainswords. Rules-wise, the new Codex distinguishes only between generic melee weapons and power swords. We also have a weapon platform with all five heavy weapon options, which can be built as a defensive shield platform for Storm Guardians. This psyker’s mind is like a fortress, circled with potent runes of denial. Enemy powers wither in the face of such resolve.Each time this PSYKER attempts to Deny the Witch, a Deny the Witch test result of 9 or more is automatically passed. The leaders of the Twilight see cycles of transition in everything, obsessing over each detail before revealing their true genius.HARLEQUINS TRANSPORT models in a YNNARI Detachment lose every instance of the < SAEDATH> keyword from the Transport ability on their datasheet. If a CHARACTER model with this attribute gains a Warlord Trait, they can have a Craftworld Warlord Trait associated with the craftworld you selected, instead of an Aeldari Warlord Trait. If a CHARACTER model has such a Warlord Trait, replace all instances of the < CRAFTWORLD> keyword on that Warlord Trait (e.g. IYANDEN), if any, with the name of the craftworld that this CHARACTER model is from. The new models look really sweet and they kept the older style but gave them a new feel. The poses are much more dynamic, they have way more options, and actually, look like something from this decade. Let’s just hope the legs aren’t two parts, as that is so frustrating to build. Still, even if they are two parts, we don’t care because Eldar needs these models so badly! During the Rehearsal phase, you will have a list of preparations to accomplish over the course of several battles for your chosen Tale. Once complete, you can then move on to the Grand Performance phase. Guardian Defenders usually accompany a Heavy Weapon Platform armed with powerful ordnance, and new rules make it easier than ever to put these floating death-dealers to work. Alas, the close combat specialist Storm Guardians were left without a hovering battlefield buddy… until now.

While your Crusade army contains any YNNARI Detachments, each time a YNNARI unit from your army achieves any of the following during a battle, add 1 to your Soul points tally: A Guardian is a member of the militia infantry of the Aeldari craftworlds who serve multiple tactical roles as needed in the defence of their homes and comprise the majority of the Asuryani's armed forces. And so the Spectre of Despair haunted them for all their days. His dread grin was seen in every shadow, until his victims were convinced he could appear from thin air. When least expected he would do so, ethereal blades flashing, leaving only bodies wearing an expression of hopelessness.

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As a means of calming their tempestuous emotions and keeping their ancient enemy at bay, most Aeldari devote themselves to specialised Paths, on which they hone one skill, sometimes to the point of obsession. Aspect Warriors are the Aeldari who walk the martial paths. Each Aspect Shrine is built around the teachings of a Phoenix Lord, legendary figures inspired by the various ways the Aeldari god of War, Khaela Mensa Khaine, engaged in battle. Any number of models can each have their Weapon A replaced with 1 Weapon B: When this wargear option is selected for a unit, any number of models in that unit that are equipped with Weapon A can each have that weapon replaced with Weapon B. It is possible for only some of the models in that unit to have their weapon replaced and for others not to. Craftworld Relic: A Treasures of the Aeldari Relic associated with one of the craftworlds. These are only available to CHARACTER models that are part of a CRAFTWORLD Detachment (and only if they, and your WARLORD, are drawn from the associated craftworld). Each saedath has an associated Saedath Stratagem. If your army includes a < SAEDATH> Detachment (excluding Auxiliary Support Detachments), then you will gain access to the relevant Saedath Stratagem. YNNARI DRUKHARI units cannot be given any Lords of Commorragh or Favoured Retinue upgrades ( see Codex: Drukhari).

The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.A CRAFTWORLD Detachment that is from the Ynnari can also include HARLEQUINS units, < KABAL> DRUKHARI units, < WYCH CULT> DRUKHARI units, INCUBI units and SCOURGES units (see Codex: Drukhari), but for each of these units it includes, it must also include one ASURYANI unit with the same Battlefield Role. A YNNARI Detachment that includes any of these units in this way is still considered to be an ASURYANI Detachment, but the following additional rules apply: Some Asuryani are refugees whose own craftworld has been lost, and who have been taken in by another world-vessel. Others seek to emulate the successes of the more active craftworlds, or simply hold traditions similar to their more well known brethren.You cannot select this Far-flung Craftworld Attribute if you have selected any other Far-flung Craftworld Attributes, and if you select this Far-flung Craftworld Attribute you cannot select a second. Select one of the following craftworlds: Ulthwé, Alaitoc, Biel-Tan, Iyanden, Saim-Hann.

Asuryani and Harlequins Crusade Relics

If every < SAEDATH> unit in your army is following the same saedath, all < SAEDATH> units in < SAEDATH> Detachments gain a Saedath Characterisation corresponding with the saedath they are following.



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